Refactor reactions / hand raised to use rxjs and start ordering tiles based on hand raised. (#2885)
* Add support for using CallViewModel for reactions sounds. * Drop setting * Convert reaction sounds to call view model / rxjs * Use call view model for hand raised reactions * Support raising reactions for matrix rtc members. * Tie up last bits of useReactions * linting * Update calleventaudiorenderer * Update reaction audio renderer * more test bits * All the test bits and pieces * More refactors * Refactor reactions into a sender and receiver. * Fixup reaction toggle button * Adapt reactions test * Tests all pass. * lint * fix a couple of bugs * remove unused helper file * lint * finnish notation * Add tests for useReactionsReader * remove mistaken vitest file * fix * filter * invert * fixup tests with fake timers * Port useReactionsReader hook to ReactionsReader class. * lint * exclude some files from coverage * Add screen share sound effect. * cancel sub on destroy * tidy tidy
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@@ -181,3 +181,23 @@ export const ReactionSet: ReactionOption[] = [
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},
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},
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];
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export interface RaisedHandInfo {
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/**
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* Call membership event that was reacted to.
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*/
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membershipEventId: string;
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/**
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* Event ID of the reaction itself.
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*/
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reactionEventId: string;
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/**
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* The time when the reaction was raised.
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*/
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time: Date;
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}
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export interface ReactionInfo {
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expireAfter: Date;
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reactionOption: ReactionOption;
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}
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