Refactor reactions / hand raised to use rxjs and start ordering tiles based on hand raised. (#2885)
* Add support for using CallViewModel for reactions sounds. * Drop setting * Convert reaction sounds to call view model / rxjs * Use call view model for hand raised reactions * Support raising reactions for matrix rtc members. * Tie up last bits of useReactions * linting * Update calleventaudiorenderer * Update reaction audio renderer * more test bits * All the test bits and pieces * More refactors * Refactor reactions into a sender and receiver. * Fixup reaction toggle button * Adapt reactions test * Tests all pass. * lint * fix a couple of bugs * remove unused helper file * lint * finnish notation * Add tests for useReactionsReader * remove mistaken vitest file * fix * filter * invert * fixup tests with fake timers * Port useReactionsReader hook to ReactionsReader class. * lint * exclude some files from coverage * Add screen share sound effect. * cancel sub on destroy * tidy tidy
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@@ -5,7 +5,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import { type ReactNode, useDeferredValue, useEffect, useMemo } from "react";
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import { type ReactNode, useEffect } from "react";
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import { filter, interval, throttle } from "rxjs";
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import { type CallViewModel } from "../state/CallViewModel";
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@@ -19,7 +19,6 @@ import screenShareStartedOgg from "../sound/screen_share_started.ogg";
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import screenShareStartedMp3 from "../sound/screen_share_started.mp3";
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import { useAudioContext } from "../useAudioContext";
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import { prefetchSounds } from "../soundUtils";
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import { useReactions } from "../useReactions";
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import { useLatest } from "../useLatest";
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// Do not play any sounds if the participant count has exceeded this
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@@ -57,19 +56,6 @@ export function CallEventAudioRenderer({
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});
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const audioEngineRef = useLatest(audioEngineCtx);
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const { raisedHands } = useReactions();
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const raisedHandCount = useMemo(
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() => Object.keys(raisedHands).length,
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[raisedHands],
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);
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const previousRaisedHandCount = useDeferredValue(raisedHandCount);
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useEffect(() => {
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if (audioEngineRef.current && previousRaisedHandCount < raisedHandCount) {
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void audioEngineRef.current.playSound("raiseHand");
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}
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}, [audioEngineRef, previousRaisedHandCount, raisedHandCount]);
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useEffect(() => {
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const joinSub = vm.memberChanges$
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.pipe(
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@@ -95,6 +81,10 @@ export function CallEventAudioRenderer({
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void audioEngineRef.current?.playSound("left");
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});
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const handRaisedSub = vm.newHandRaised$.subscribe(() => {
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void audioEngineRef.current?.playSound("raiseHand");
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});
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const screenshareSub = vm.newScreenShare$.subscribe(() => {
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void audioEngineRef.current?.playSound("screenshareStarted");
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});
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@@ -102,6 +92,7 @@ export function CallEventAudioRenderer({
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return (): void => {
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joinSub.unsubscribe();
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leftSub.unsubscribe();
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handRaisedSub.unsubscribe();
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screenshareSub.unsubscribe();
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};
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}, [audioEngineRef, vm]);
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