Refactor reactions / hand raised to use rxjs and start ordering tiles based on hand raised. (#2885)
* Add support for using CallViewModel for reactions sounds. * Drop setting * Convert reaction sounds to call view model / rxjs * Use call view model for hand raised reactions * Support raising reactions for matrix rtc members. * Tie up last bits of useReactions * linting * Update calleventaudiorenderer * Update reaction audio renderer * more test bits * All the test bits and pieces * More refactors * Refactor reactions into a sender and receiver. * Fixup reaction toggle button * Adapt reactions test * Tests all pass. * lint * fix a couple of bugs * remove unused helper file * lint * finnish notation * Add tests for useReactionsReader * remove mistaken vitest file * fix * filter * invert * fixup tests with fake timers * Port useReactionsReader hook to ReactionsReader class. * lint * exclude some files from coverage * Add screen share sound effect. * cancel sub on destroy * tidy tidy
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@@ -5,14 +5,14 @@ SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import { type ReactNode, useDeferredValue, useEffect, useState } from "react";
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import { type ReactNode, useEffect, useState } from "react";
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import { useReactions } from "../useReactions";
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import { playReactionsSound, useSetting } from "../settings/settings";
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import { GenericReaction, ReactionSet } from "../reactions";
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import { useAudioContext } from "../useAudioContext";
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import { prefetchSounds } from "../soundUtils";
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import { useLatest } from "../useLatest";
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import { type CallViewModel } from "../state/CallViewModel";
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const soundMap = Object.fromEntries([
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...ReactionSet.filter((v) => v.sound !== undefined).map((v) => [
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@@ -22,8 +22,11 @@ const soundMap = Object.fromEntries([
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[GenericReaction.name, GenericReaction.sound],
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]);
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export function ReactionsAudioRenderer(): ReactNode {
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const { reactions } = useReactions();
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export function ReactionsAudioRenderer({
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vm,
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}: {
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vm: CallViewModel;
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}): ReactNode {
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const [shouldPlay] = useSetting(playReactionsSound);
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const [soundCache, setSoundCache] = useState<ReturnType<
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typeof prefetchSounds
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@@ -33,7 +36,6 @@ export function ReactionsAudioRenderer(): ReactNode {
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latencyHint: "interactive",
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});
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const audioEngineRef = useLatest(audioEngineCtx);
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const oldReactions = useDeferredValue(reactions);
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useEffect(() => {
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if (!shouldPlay || soundCache) {
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@@ -46,26 +48,19 @@ export function ReactionsAudioRenderer(): ReactNode {
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}, [soundCache, shouldPlay]);
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useEffect(() => {
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if (!shouldPlay || !audioEngineRef.current) {
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return;
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}
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const oldReactionSet = new Set(
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Object.values(oldReactions).map((r) => r.name),
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);
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for (const reactionName of new Set(
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Object.values(reactions).map((r) => r.name),
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)) {
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if (oldReactionSet.has(reactionName)) {
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// Don't replay old reactions
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return;
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const sub = vm.audibleReactions$.subscribe((newReactions) => {
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for (const reactionName of newReactions) {
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if (soundMap[reactionName]) {
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void audioEngineRef.current?.playSound(reactionName);
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} else {
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// Fallback sounds.
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void audioEngineRef.current?.playSound("generic");
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}
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}
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if (soundMap[reactionName]) {
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void audioEngineRef.current.playSound(reactionName);
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} else {
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// Fallback sounds.
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void audioEngineRef.current.playSound("generic");
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}
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}
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}, [audioEngineRef, shouldPlay, oldReactions, reactions]);
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});
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return (): void => {
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sub.unsubscribe();
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};
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}, [vm, audioEngineRef]);
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return null;
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}
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