cleanup unnecassary packages + add connected indicator
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@@ -8,59 +8,60 @@
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import { createMatrixRTCSdk } from "http://localhost:8123/matrixrtc-sdk.js";
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try {
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console.log("Hello from index.html");
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try {
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window.matrixRTCSdk = await createMatrixRTCSdk();
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console.info("createMatrixRTCSdk was created!");
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} catch (e) {
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console.error("createMatrixRTCSdk", e);
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}
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// const sdk = window.matrixRTCSdk;
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console.info("matrixRTCSdk join ", window.matrixRTCSdk);
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await window.matrixRTCSdk.join();
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console.info("matrixRTCSdk joined ");
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const div = document.getElementById("data");
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div.innerHTML = "<h3>Data:</h3>";
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window.matrixRTCSdk.data$.subscribe((data) => {
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const child = document.createElement("p");
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child.innerHTML = JSON.stringify(data);
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div.appendChild(child);
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// TODO forward to godot
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});
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window.matrixRTCSdk.members$.subscribe((memberObjects) => {
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console.info("members changed", memberObjects);
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// reset div
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const div = document.getElementById("members");
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div.innerHTML = "<h3>Members:</h3>";
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// create member list
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const members = memberObjects.map((member) => member.userId);
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console.info("members changed", members);
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for (const m of members) {
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console.info("member", m);
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const child = document.createElement("p");
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child.innerHTML = m;
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div.appendChild(child);
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}
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// TODO forward to godot
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});
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// TODO use it as godot HTML template
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// var engine = new Engine($GODOT_CONFIG);
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// engine.startGame();
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window.matrixRTCSdk = await createMatrixRTCSdk();
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console.info("createMatrixRTCSdk was created!");
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} catch (e) {
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console.error("catchALL,", e);
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console.error("createMatrixRTCSdk", e);
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}
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const sdk = window.matrixRTCSdk;
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console.info("matrixRTCSdk join ", sdk);
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await sdk.join();
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console.info("matrixRTCSdk joined ");
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const div = document.getElementById("data");
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div.innerHTML = "<h3>Data:</h3>";
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sdk.data$.subscribe((data) => {
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const child = document.createElement("p");
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child.innerHTML = JSON.stringify(data);
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div.appendChild(child);
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// TODO forward to godot
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});
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sdk.members$.subscribe((memberObjects) => {
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console.info("members changed", memberObjects);
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// reset div
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const div = document.getElementById("members");
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div.innerHTML = "<h3>Members:</h3>";
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// create member list
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const members = memberObjects.map((member) => member.userId);
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console.info("members changed", members);
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for (const m of members) {
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console.info("member", m);
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const child = document.createElement("p");
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child.innerHTML = m;
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div.appendChild(child);
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}
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// TODO forward to godot
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});
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sdk.connected$.subscribe((connected) => {
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console.info("connected changed", connected);
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const div = document.getElementById("connect_status");
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div.innerHTML = connected ? "Connected" : "Disconnected";
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});
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// TODO use it as godot HTML template
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// var engine = new Engine($GODOT_CONFIG);
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// engine.startGame();
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</script>
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<!--// TODO use it as godot HTML template-->
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<!--<script src="$GODOT_URL"></script>-->
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</head>
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<body>
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<div id="connect_status"></div>
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<button onclick="window.matrixRTCSdk.leave();">Leave</button>
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<button onclick="window.matrixRTCSdk.sendData({prop: 'Hello, world!'});">
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Send Text
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