Animated sprite editor & pixel art tool (Windows, macOS, Linux) https://www.aseprite.org
  • C++ 94.1%
  • Lua 3.9%
  • CMake 0.9%
  • Shell 0.8%
  • C 0.2%
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David Capello e537f0b043 Avoid compressed selection crosshair when UI scale > 100% and zoom < UI scale
This is to keep the visual aspect of the crosshair cursor for
selection tools when the UI scale > 100% and the zoom is 100% or
less. The cursor must have at least 7 squares of the same size (the
center cannot be smaller).
2026-08-25 07:20:49 -03:00
.github [ci] Update actions to avoid warning about Node.js 20 deprecation 2026-06-25 11:46:57 -03:00
cmake Avoid warning about timestamps downloading libjpeg-turbo library 2026-07-16 08:29:19 -03:00
data Fix tiny crosshair on sprite when UI scaling > 100% (fix #5993) 2026-08-21 10:27:54 -03:00
docs [.aseprite] Fix stack overflow decoding properties 2026-04-20 20:41:16 -03:00
laf@1761fb8a26 Update laf module 2026-08-20 14:58:25 -03:00
misc Add script to update copyright year to "-present" in staged files 2026-03-05 10:18:59 -03:00
src Avoid compressed selection crosshair when UI scale > 100% and zoom < UI scale 2026-08-25 07:20:49 -03:00
tests [.aseprite] Limit reading chunks depending on the chunk end and FILE status 2026-08-24 15:30:27 -03:00
third_party Update fmt submodule to v12.1.0 (testing #5487) 2025-10-28 09:30:28 -03:00
.clang-format Revert "[clang-format] Set SeparateDefinitionBlocks=Always" 2024-12-13 19:59:24 -03:00
.clang-tidy [clang-tidy] Remove clang-analyzer-optin.core.EnumCastOutOfRange check 2026-06-02 16:13:16 -03:00
.editorconfig EditorConfig: Don't use tabs in .md files 2023-10-31 20:05:01 -03:00
.git-blame-ignore-revs Add .git-blame-ignore-revs file 2024-12-17 14:08:12 -03:00
.gitignore [build] Use local .deps directory for users (fix #4998) 2025-04-24 19:34:09 -03:00
.gitmodules Remove third_party/gtest submodule as we use laf/third_party/googletest 2024-11-11 12:41:30 -03:00
.pre-commit-config.yaml [precommit] Add .m and .mm files to clang-format 2024-12-14 00:07:23 -03:00
AUTHORS.md Update AUTHORS file 2026-05-05 08:33:15 -03:00
build.cmd Add build scripts 2024-11-07 17:40:52 -03:00
build.ps1 Fix missing semicolon in build.ps1 PATH 2025-12-29 17:55:05 -03:00
build.sh Show error if curl/unzip tools aren't available (fix #5309) 2025-08-06 14:44:21 -03:00
CMakeLists.txt Fix libjpeg-turbo not found error for CLI-only compilation (LAF_BACKEND=none) 2026-07-16 08:12:50 -03:00
CODE_OF_CONDUCT.md clang-format all files 2024-12-16 10:10:34 -03:00
CODEOWNERS Add CODEOWNERS file to assign PRs automatically 2019-02-17 23:09:53 -03:00
CONTRIBUTING.md Replace pre-commit with prek 2026-05-05 08:01:08 -03:00
EULA.txt Update EULA 2018-12-06 12:25:23 -03:00
INSTALL.md Add unzip as dependency to use build.sh script (fix #5880) 2026-06-30 15:20:52 -03:00
README.md New AUTHORS file 2025-05-11 12:14:01 -03:00
SECURITY.md Add security policy 2025-12-30 11:16:24 -03:00

Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Credits

Aseprite was originally created by David Capello and is now being developed and maintained by Igara Studio and contributors.

Check the AUTHORS file for details about the active team of developers working on Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.