Remove Gateway Server as it's redundant.

This commit is contained in:
HikikoMarmy
2025-04-14 19:43:17 +01:00
parent 94753a7bd4
commit 25380c33f8
12 changed files with 20 additions and 463 deletions

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@@ -1,17 +0,0 @@
#pragma once
#include <map>
#include <functional>
#include <memory>
#include "../../Network/GenericNetRequest.hpp"
#include "GetServerAddressEvent.h"
const std::map< int16_t, std::function< std::unique_ptr< GenericRequest >() > > LOBBY_EVENT_LOOKUP =
{
{ 0x43, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestGetServerAddress >();
}
}
};

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@@ -1,17 +0,0 @@
#pragma once
#include <map>
#include <functional>
#include <memory>
#include "../../Network/GenericNetRequest.hpp"
#include "GetServerAddressEvent.h"
const std::map< int16_t, std::function< std::unique_ptr< GenericRequest >() > > LOBBY_EVENT_LOOKUP =
{
{ 0x43, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestGetServerAddress >();
}
}
};

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@@ -1,32 +0,0 @@
#include "../../global_define.h"
#include "GetServerAddressEvent.h"
void RequestGetServerAddress::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
}
sptr_generic_response RequestGetServerAddress::ProcessRequest( sptr_byte_stream stream )
{
Deserialize( stream);
return std::make_shared< ResultGetServerAddress >( this, Config::service_ip, Config::lobby_port );
}
ResultGetServerAddress::ResultGetServerAddress( GenericRequest *request, std::string ip, int32_t port ) : GenericResponse( *request )
{
m_ip = ip;
m_port = port;
}
ByteStream& ResultGetServerAddress::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
m_stream.write_sz_utf8( m_ip );
m_stream.write( m_port );
return m_stream;
}

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@@ -1,20 +0,0 @@
#pragma once
class RequestGetServerAddress : public GenericRequest {
public:
static std::unique_ptr< RequestGetServerAddress > Create()
{
return std::make_unique< RequestGetServerAddress >();
}
sptr_generic_response ProcessRequest( sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultGetServerAddress : public GenericResponse {
public:
std::string m_ip;
int32_t m_port;
ResultGetServerAddress( GenericRequest *request, std::string ip, int32_t port );
ByteStream &Serialize();
};

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@@ -1,272 +0,0 @@
// ╔╗╔╔═╗╦═╗╦═╗╔═╗╔╦╗╦ ╦
// ║║║║ ║╠╦╝╠╦╝╠═╣ ║ ╠═╣
// ╝╚╝╚═╝╩╚═╩╚═╩ ╩ ╩ ╩ ╩
// ╔═╗╔═╗╔╦╗╔═╗╦ ╦╔═╗╦ ╦ ╔═╗╔═╗╦═╗╦ ╦╔═╗╦═╗
// ║ ╦╠═╣ ║ ║╣ ║║║╠═╣╚╦╝ ╚═╗║╣ ╠╦╝╚╗╔╝║╣ ╠╦╝
// ╚═╝╩ ╩ ╩ ╚═╝╚╩╝╩ ╩ ╩ ╚═╝╚═╝╩╚═ ╚╝ ╚═╝╩╚═
#include <map>
#include "../global_define.h"
#include "GatewayServer.h"
#include "Event/GatewayEvents.h"
typedef std::map< int16_t, std::function< std::unique_ptr< GenericRequest >() > > CommandMap;
const CommandMap GATEWAY_REQUEST_LOOKUP =
{
{ 0x43, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestGetServerAddress >();
}
}
};
GatewayServer::GatewayServer()
{
m_running = false;
m_listenSocket = INVALID_SOCKET;
m_clientSockets.clear();
m_recvBuffer.resize( 1024 );
}
GatewayServer::~GatewayServer()
{
Log::Info( "Gateway Server stopped." );
}
void GatewayServer::Start( std::string ip, int32_t port )
{
m_listenSocket = ::WSASocket( AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED );
if( m_listenSocket == INVALID_SOCKET )
{
Log::Error( "WSASocket() failed" );
return;
}
// Bind the socket
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_port = htons( port );
if( ip == "0.0.0.0" )
{
service.sin_addr.s_addr = ADDR_ANY;
}
else
{
service.sin_addr.s_addr = inet_addr( ip.c_str() );
}
if( bind( m_listenSocket, ( SOCKADDR * )&service, sizeof( service ) ) == SOCKET_ERROR )
{
Log::Error( "bind() failed" );
return;
}
// Listen on the socket
if( listen( m_listenSocket, SOMAXCONN ) == SOCKET_ERROR )
{
Log::Error( "listen() failed" );
return;
}
// Start the server
m_running = true;
m_thread = std::thread( &GatewayServer::Run, this );
Log::Info( "Gateway Server started on %s:%d", ip.c_str(), port );
}
void GatewayServer::Stop()
{
m_running = false;
if( m_thread.joinable() )
{
m_thread.join();
}
}
void GatewayServer::Run()
{
FD_SET readSet;
FD_SET writeSet;
timeval timeout = { 0, 1000 };
while( m_running )
{
FD_ZERO( &readSet );
FD_ZERO( &writeSet );
FD_SET( m_listenSocket, &readSet );
// Process clients
for( auto &client : m_clientSockets )
{
FD_SET( client->fd, &readSet );
FD_SET( client->fd, &writeSet );
}
auto result = select( 0, &readSet, &writeSet, NULL, &timeout );
if( result == SOCKET_ERROR )
{
std::this_thread::sleep_for( std::chrono::milliseconds( 1 ) );
break;
}
if( FD_ISSET( m_listenSocket, &readSet ) )
{
AcceptNewClient();
}
for( auto &client : m_clientSockets )
{
if( FD_ISSET( client->fd, &readSet ) )
{
ReadSocket( client );
}
if( FD_ISSET( client->fd, &writeSet ) )
{
WriteSocket( client );
}
}
}
}
void GatewayServer::AcceptNewClient()
{
sockaddr_in clientInfo;
int32_t addrSize = sizeof( clientInfo );
SOCKET clientSocket = accept( m_listenSocket, ( SOCKADDR * )&clientInfo, &addrSize );
if( clientSocket == INVALID_SOCKET )
{
Log::Error( "accept() failed" );
return;
}
auto new_socket = std::make_shared< RealmSocket >();
new_socket->fd = clientSocket;
new_socket->remote_addr = clientInfo;
new_socket->remote_ip = inet_ntoa( clientInfo.sin_addr );
new_socket->remote_port = ntohs( clientInfo.sin_port );
m_clientSockets.push_back( new_socket );
//Log::Info( "[GATEWAY] New client connected : (%s)", new_client->remote_ip.c_str() );
}
void GatewayServer::ReadSocket( sptr_socket socket )
{
if( socket->flag.disconnected )
{
return;
}
auto bytesReceived = recv( socket->fd, ( char * )m_recvBuffer.data(), ( int )m_recvBuffer.size(), 0 );
if( bytesReceived == SOCKET_ERROR )
{
auto error = WSAGetLastError();
Log::Info( "Socket Error [%d].", error );
socket->flag.disconnected = true;
return;
}
if( bytesReceived == 0 )
{
Log::Info( "Socket Disconnected." );
socket->flag.disconnected = true;
return;
}
// Append the received data to the sockets processing buffer.
// There's definitely a more elegant way of handling data here,
// but this is just easier for now.
socket->m_pendingReadBuffer.insert( socket->m_pendingReadBuffer.end(), m_recvBuffer.begin(), m_recvBuffer.begin() + bytesReceived );
// Handle valid packets in the buffer.
while( socket->m_pendingReadBuffer.size() > 0 )
{
auto packetSize = htonl( *( int32_t * )&socket->m_pendingReadBuffer[ 0 ] );
if( packetSize > socket->m_pendingReadBuffer.size() )
{
break;
}
auto stream = std::make_shared< ByteStream >( socket->m_pendingReadBuffer.data() + 4, packetSize - 4 );
// Erase the packet from the buffer
socket->m_pendingReadBuffer.erase( socket->m_pendingReadBuffer.begin(), socket->m_pendingReadBuffer.begin() + packetSize );
// Process the packet
HandleRequest( socket, stream );
}
}
void GatewayServer::WriteSocket( sptr_socket socket )
{
if( socket->flag.disconnected )
{
return;
}
if( socket->m_pendingWriteBuffer.empty() )
{
return;
}
size_t totalBytesSent = 0;
while( true )
{
auto chunkSize = std::min< size_t >( socket->m_pendingWriteBuffer.size(), 1024 );
auto bytesSent = send( socket->fd, ( char * )socket->m_pendingWriteBuffer.data(), ( int )chunkSize, 0 );
if( bytesSent == SOCKET_ERROR )
{
socket->flag.disconnected = true;
return;
}
totalBytesSent += bytesSent;
if( bytesSent < chunkSize )
{
break;
}
if( totalBytesSent == socket->m_pendingWriteBuffer.size() )
{
break;
}
}
socket->m_pendingWriteBuffer.erase( socket->m_pendingWriteBuffer.begin(), socket->m_pendingWriteBuffer.begin() + totalBytesSent );
}
void GatewayServer::HandleRequest( sptr_socket socket, sptr_byte_stream stream )
{
auto packetId = stream->read< uint16_t >();
stream->set_position( 0 );
auto it = GATEWAY_REQUEST_LOOKUP.find( packetId );
if( it == GATEWAY_REQUEST_LOOKUP.end() )
{
//Log::Error( "[GATEWAY] Unknown packet id : 0x%04X", packetId );
return;
}
//Log::Debug( "[GATEWAY] Request processed : 0x%04X", packetId );
auto request = it->second();
if( auto res = request->ProcessRequest( stream ) )
{
socket->send( res );
}
}

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@@ -1,44 +0,0 @@
#pragma once
#include <memory>
class GatewayServer
{
static inline std::unique_ptr< GatewayServer > m_instance;
public:
static GatewayServer& Get()
{
if( m_instance == nullptr )
{
m_instance.reset( new GatewayServer() );
}
return *m_instance;
}
GatewayServer();
~GatewayServer();
void Start( std::string ip, int32_t port );
void Stop();
bool isRunning() const
{
return m_running;
}
private:
std::atomic< bool > m_running;
std::thread m_thread;
SOCKET m_listenSocket;
std::vector< sptr_socket > m_clientSockets;
std::vector< uint8_t > m_recvBuffer;
void Run();
void AcceptNewClient();
void ReadSocket( sptr_socket socket );
void WriteSocket( sptr_socket socket );
void HandleRequest( sptr_socket socket, sptr_byte_stream stream );
};

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@@ -193,10 +193,8 @@
<ClInclude Include="Game\RealmUserManager.h" />
<ClInclude Include="Game\GameSession.h" />
<ClInclude Include="Game\GameSessionManager.h" />
<ClInclude Include="Gateway Server\Event\GatewayEvents.h" />
<ClInclude Include="Gateway Server\Event\GetServerAddressEvent.h" />
<ClInclude Include="Gateway Server\GatewayServer.h" />
<ClInclude Include="global_define.h" />
<ClInclude Include="Lobby Server\Event\RequestGetServerAddress.h" />
<ClInclude Include="Lobby Server\LobbyEvents.h" />
<ClInclude Include="Lobby Server\Event\NotifyClientDiscovered.h" />
<ClInclude Include="Lobby Server\Event\NotifyClientReqConnect.h" />
@@ -236,8 +234,6 @@
<ClCompile Include="Game\RealmUserManager.cpp" />
<ClCompile Include="Game\GameSession.cpp" />
<ClCompile Include="Game\GameSessionManager.cpp" />
<ClCompile Include="Gateway Server\Event\GetServerAddressEvent.cpp" />
<ClCompile Include="Gateway Server\GatewayServer.cpp" />
<ClCompile Include="global_define.cpp" />
<ClCompile Include="Lobby Server\Event\NotifyClientDiscovered.cpp" />
<ClCompile Include="Lobby Server\Event\NotifyClientReqConnect.cpp" />
@@ -251,6 +247,7 @@
<ClCompile Include="Lobby Server\Event\RequestGetGame.cpp" />
<ClCompile Include="Lobby Server\Event\RequestGetRealmStats.cpp" />
<ClCompile Include="Lobby Server\Event\RequestGetRules.cpp" />
<ClCompile Include="Lobby Server\Event\RequestGetServerAddress.cpp" />
<ClCompile Include="Lobby Server\Event\RequestLogin.cpp" />
<ClCompile Include="Lobby Server\Event\RequestLogout.cpp" />
<ClCompile Include="Lobby Server\Event\RequestMatchGame.cpp" />

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@@ -9,9 +9,6 @@
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Source Files\Gateway Server">
<UniqueIdentifier>{9eabece2-9fe0-499d-a5b0-f001d155f4d3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Common">
<UniqueIdentifier>{0ecae2be-b6b6-4ee2-bcb2-9252f189acca}</UniqueIdentifier>
</Filter>
@@ -24,9 +21,6 @@
<Filter Include="Header Files\Network">
<UniqueIdentifier>{d03ff7f7-63d1-43a7-b2cc-4b585130f545}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Gateway Server">
<UniqueIdentifier>{b87d23fc-9dc6-4e3a-949a-6d1b3ac2efb0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Lobby Server">
<UniqueIdentifier>{92e2e64a-8125-49a7-8eb0-5e96f8d7d7d0}</UniqueIdentifier>
</Filter>
@@ -57,12 +51,6 @@
<Filter Include="Source Files\Lobby Server\Event">
<UniqueIdentifier>{6432e486-7341-4eb8-a6c0-c21ecd2e92f8}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Gateway Server\Event">
<UniqueIdentifier>{01a6a552-7c0d-4ca4-b4d1-5c05d6048fda}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Gateway Server\Event">
<UniqueIdentifier>{f90649a3-247a-4a65-9ec2-3fca02c7af52}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
@@ -89,9 +77,6 @@
<ClInclude Include="logging.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Gateway Server\GatewayServer.h">
<Filter>Header Files\Gateway Server</Filter>
</ClInclude>
<ClInclude Include="Network\GenericNetRequest.hpp">
<Filter>Header Files\Network</Filter>
</ClInclude>
@@ -179,15 +164,12 @@
<ClInclude Include="Lobby Server\Event\RequestGetGame.h">
<Filter>Header Files\Lobby Server\Event</Filter>
</ClInclude>
<ClInclude Include="Gateway Server\Event\GatewayEvents.h">
<Filter>Header Files\Gateway Server\Event</Filter>
</ClInclude>
<ClInclude Include="Gateway Server\Event\GetServerAddressEvent.h">
<Filter>Header Files\Gateway Server\Event</Filter>
</ClInclude>
<ClInclude Include="Crypto\RealmCrypt.h">
<Filter>Header Files\Crypto</Filter>
</ClInclude>
<ClInclude Include="Lobby Server\Event\RequestGetServerAddress.h">
<Filter>Header Files\Lobby Server\Event</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
@@ -205,9 +187,6 @@
<ClCompile Include="misc\ByteStream.cpp">
<Filter>Source Files\Common</Filter>
</ClCompile>
<ClCompile Include="Gateway Server\GatewayServer.cpp">
<Filter>Source Files\Gateway Server</Filter>
</ClCompile>
<ClCompile Include="logging.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -289,12 +268,12 @@
<ClCompile Include="Lobby Server\Event\RequestGetGame.cpp">
<Filter>Source Files\Lobby Server\Event</Filter>
</ClCompile>
<ClCompile Include="Gateway Server\Event\GetServerAddressEvent.cpp">
<Filter>Source Files\Gateway Server\Event</Filter>
</ClCompile>
<ClCompile Include="Crypto\RealmCrypt.cpp">
<Filter>Source Files\Crypto</Filter>
</ClCompile>
<ClCompile Include="Lobby Server\Event\RequestGetServerAddress.cpp">
<Filter>Source Files\Lobby Server\Event</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Norrath Server.rc" />

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@@ -5,9 +5,8 @@
bool Config::Load( std::string filename )
{
service_ip = "0.0.0.0";
gateway_port = 40801;
lobby_port = 40802;
discovery_port = 40101;
lobby_port = 40801;
discovery_port = 10101;
// Read configuration from ini file
std::ifstream file( filename );
@@ -38,10 +37,6 @@ bool Config::Load( std::string filename )
{
service_ip = value;
}
else if( key == "gateway_port" )
{
gateway_port = std::stoi( value );
}
else if( key == "lobby_port" )
{
lobby_port = std::stoi( value );

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@@ -9,7 +9,6 @@ public:
static bool Load( std::string filename );
static inline std::string service_ip;
static inline uint16_t gateway_port;
static inline uint16_t lobby_port;
static inline uint16_t discovery_port;
};

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@@ -21,7 +21,6 @@
#include "Network/GenericNetResponse.hpp"
#include "Network/GenericNetMessage.hpp"
#include "Gateway Server/GatewayServer.h"
#include "Lobby Server/LobbyServer.h"
#include "Discovery Server/DiscoveryServer.h"

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@@ -14,12 +14,12 @@ static void ShowStartup()
static bool NetworkStartup()
{
WORD wVersionRequest = MAKEWORD(2, 2);
WORD wVersionRequest = MAKEWORD( 2, 2 );
WSADATA wsaData;
if (WSAStartup(wVersionRequest, &wsaData) != 0)
if( WSAStartup( wVersionRequest, &wsaData ) != 0 )
{
Log::Error("WSAStartup() failed");
Log::Error( "WSAStartup() failed" );
return false;
}
@@ -30,12 +30,12 @@ int main()
{
ShowStartup();
if (false == NetworkStartup())
if( !NetworkStartup() )
{
Log::Error("Could not initialize network.");
Log::Error( "Could not initialize network." );
return 0;
}
Log::Info( "Server Start..." );
if( !Config::Load( "config.ini" ) )
@@ -44,29 +44,20 @@ int main()
return 0;
}
auto &gateway_server = GatewayServer::Get();
gateway_server.Start( Config::service_ip, Config::gateway_port );
auto &lobby_server = LobbyServer::Get();
lobby_server.Start(Config::service_ip, Config::lobby_port);
lobby_server.Start( Config::service_ip, Config::lobby_port );
auto &discovery_server = DiscoveryServer::Get();
discovery_server.Start(Config::service_ip, Config::discovery_port);
discovery_server.Start( Config::service_ip, Config::discovery_port );
while( true )
{
if( !gateway_server.isRunning() )
{
Log::Error( "Gateway Server is not running. Exiting." );
break;
}
if( !lobby_server.isRunning() )
{
Log::Error( "Lobby Server is not running. Exiting." );
break;
}
if( !discovery_server.isRunning() )
{
Log::Error( "Discovery Server is not running. Exiting." );
@@ -76,9 +67,8 @@ int main()
std::this_thread::sleep_for( std::chrono::milliseconds( 250 ) );
}
gateway_server.Stop();
lobby_server.Stop();
discovery_server.Stop();
return 0;
return 0;
}