mirror of
https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-09 18:49:49 -03:00
Big Refactor.
General support for encryption and decryption. Game Session creation. Discovery Server. Still broken as hell, but less so?
This commit is contained in:
17
Lobby Server/Event/NotifyClientDiscovered.cpp
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17
Lobby Server/Event/NotifyClientDiscovered.cpp
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@@ -0,0 +1,17 @@
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#include "../../global_define.h"
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#include "NotifyClientDiscovered.h"
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NotifyClientDiscovered::NotifyClientDiscovered( std::string clientIp, int32_t clientPort ) : GenericMessage( 0x40 )
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{
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m_clientIp = clientIp;
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m_clientPort = clientPort;
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}
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ByteStream &NotifyClientDiscovered::Serialize()
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{
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m_stream.write_u16( m_packetId );
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m_stream.write_sz_utf8( m_clientIp );
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m_stream.write_u32( m_clientPort );
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return m_stream;
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}
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11
Lobby Server/Event/NotifyClientDiscovered.h
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11
Lobby Server/Event/NotifyClientDiscovered.h
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@@ -0,0 +1,11 @@
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#pragma once
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class NotifyClientDiscovered : public GenericMessage {
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private:
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std::string m_clientIp;
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int32_t m_clientPort;
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public:
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NotifyClientDiscovered( std::string clientIp, int32_t clientPort );
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ByteStream &Serialize() override;
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};
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17
Lobby Server/Event/NotifyClientReqConnect.cpp
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17
Lobby Server/Event/NotifyClientReqConnect.cpp
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@@ -0,0 +1,17 @@
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#include "../../global_define.h"
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#include "NotifyClientReqConnect.h"
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NotifyClientRequestConnect::NotifyClientRequestConnect( std::string clientIp, int32_t clientPort ) : GenericMessage( 0x3F )
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{
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m_clientIp = clientIp;
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m_clientPort = clientPort;
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}
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ByteStream &NotifyClientRequestConnect::Serialize()
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{
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m_stream.write_u16( m_packetId );
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m_stream.write_sz_utf8( m_clientIp );
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m_stream.write_u32( m_clientPort );
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return m_stream;
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}
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12
Lobby Server/Event/NotifyClientReqConnect.h
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12
Lobby Server/Event/NotifyClientReqConnect.h
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@@ -0,0 +1,12 @@
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#pragma once
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class NotifyClientRequestConnect : public GenericMessage
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{
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private:
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std::string m_clientIp;
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int32_t m_clientPort;
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public:
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NotifyClientRequestConnect( std::string clientIp, int32_t clientPort );
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ByteStream &Serialize() override;
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};
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17
Lobby Server/Event/NotifyGameDiscovered.cpp
Normal file
17
Lobby Server/Event/NotifyGameDiscovered.cpp
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@@ -0,0 +1,17 @@
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#include "../../global_define.h"
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#include "NotifyGameDiscovered.h"
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NotifyGameDiscovered::NotifyGameDiscovered( std::string clientIp, int32_t clientPort ) : GenericMessage( 0x3E )
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{
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m_clientIp = clientIp;
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m_clientPort = clientPort;
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}
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ByteStream &NotifyGameDiscovered::Serialize()
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{
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m_stream.write_u16( m_packetId );
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m_stream.write_sz_utf8( m_clientIp );
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m_stream.write_u32( m_clientPort );
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return m_stream;
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}
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11
Lobby Server/Event/NotifyGameDiscovered.h
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11
Lobby Server/Event/NotifyGameDiscovered.h
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@@ -0,0 +1,11 @@
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#pragma once
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class NotifyGameDiscovered : public GenericMessage {
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private:
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std::string m_clientIp;
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int32_t m_clientPort;
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public:
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NotifyGameDiscovered( std::string clientIp, int32_t clientPort );
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ByteStream &Serialize() override;
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};
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36
Lobby Server/Event/RequestCancelGame.cpp
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36
Lobby Server/Event/RequestCancelGame.cpp
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@@ -0,0 +1,36 @@
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#include "../../global_define.h"
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#include "RequestCancelGame.h"
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void RequestCancelGame::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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m_sessionId = stream->read_encrypted_utf16();
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}
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sptr_generic_response RequestCancelGame::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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Deserialize( socket, stream );
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// TODO:
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// Cancel the game
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// Notify the players via the Discovery Server
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Log::Debug( "RequestCancelGame : %S", m_sessionId.c_str() );
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return std::make_shared< ResultCancelGame >( this );
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}
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ResultCancelGame::ResultCancelGame( GenericRequest *request ) : GenericResponse( *request )
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{
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}
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ByteStream &ResultCancelGame::Serialize()
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{
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m_stream.write_u16( m_packetId );
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m_stream.write_u32( m_requestId );
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m_stream.write_u32( 0 );
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return m_stream;
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}
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22
Lobby Server/Event/RequestCancelGame.h
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22
Lobby Server/Event/RequestCancelGame.h
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@@ -0,0 +1,22 @@
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#pragma once
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class RequestCancelGame : public GenericRequest
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{
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private:
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std::wstring m_sessionId;
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public:
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static std::unique_ptr< RequestCancelGame > Create()
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{
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return std::make_unique< RequestCancelGame >();
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}
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sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
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void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
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};
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class ResultCancelGame : public GenericResponse {
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public:
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ResultCancelGame( GenericRequest *request );
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ByteStream &Serialize();
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};
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47
Lobby Server/Event/RequestCreateAccount.cpp
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47
Lobby Server/Event/RequestCreateAccount.cpp
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@@ -0,0 +1,47 @@
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#include "../../global_define.h"
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#include "RequestCreateAccount.h"
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void RequestCreateAccount::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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auto username = stream->read_encrypted_utf16();
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auto password = stream->read_encrypted_utf16();
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auto emailAddress = stream->read_encrypted_utf16();
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auto dateOfBirth = stream->read_encrypted_utf16();
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}
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sptr_generic_response RequestCreateAccount::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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Deserialize( socket, stream );
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Log::Debug( "Account creation isn't supported. Random SessionID generated." );
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auto &userMng = RealmUserManager::Get();
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auto user = userMng.CreateUser( socket, L"foo", L"bar" );
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if( nullptr == user )
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{
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Log::Error( "RequestCreateAccount::ProcessRequest() - User not found!" );
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return std::make_shared< ResultCreateAccount >( this, CREATE_ACCOUNT_REPLY::ERROR_FATAL, L"" );
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}
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return std::make_shared< ResultCreateAccount >( this, CREATE_ACCOUNT_REPLY::SUCCESS, user->m_sessionId );
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}
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ResultCreateAccount::ResultCreateAccount( GenericRequest *request, int32_t reply, std::wstring sessionId ) : GenericResponse( *request )
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{
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m_reply = reply;
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m_sessionId = sessionId;
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}
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ByteStream &ResultCreateAccount::Serialize()
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{
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m_stream.write_u16( m_packetId );
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m_stream.write_u32( m_requestId );
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m_stream.write_u32( m_reply );
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m_stream.write_encrypted_utf16( m_sessionId );
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return m_stream;
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}
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34
Lobby Server/Event/RequestCreateAccount.h
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34
Lobby Server/Event/RequestCreateAccount.h
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@@ -0,0 +1,34 @@
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#pragma once
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// Account Creation is used in the Network Beta for CoN
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// but it isn't used or supported here because retail
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// uses "foo" and "bar" to login without user data.
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class RequestCreateAccount : public GenericRequest
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{
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enum CREATE_ACCOUNT_REPLY {
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SUCCESS = 0,
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ERROR_FATAL,
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ERROR_NOT_EXIST
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};
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public:
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static std::unique_ptr< RequestCreateAccount > Create()
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{
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return std::make_unique< RequestCreateAccount >();
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}
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CREATE_ACCOUNT_REPLY m_reply;
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sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
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void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
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};
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class ResultCreateAccount : public GenericResponse {
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private:
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std::wstring m_sessionId;
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int32_t m_reply;
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public:
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ResultCreateAccount( GenericRequest *request, int32_t reply, std::wstring sessionId );
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ByteStream &Serialize();
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};
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58
Lobby Server/Event/RequestCreatePrivateGame.cpp
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58
Lobby Server/Event/RequestCreatePrivateGame.cpp
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@@ -0,0 +1,58 @@
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#include "../../global_define.h"
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#include "RequestCreatePrivateGame.h"
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void RequestCreatePrivateGame::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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m_sessionId = stream->read_encrypted_utf16();
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m_gameName = stream->read_utf16();
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}
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sptr_generic_response RequestCreatePrivateGame::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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Deserialize( socket, stream );
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auto user = RealmUserManager::Get().GetUser( socket );
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if( user == nullptr )
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{
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Log::Error( "User not found! [%S]", m_sessionId.c_str() );
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return std::make_shared< ResultCreatePrivateGame >( this, CREATE_REPLY::FATAL_ERROR, "", 0 );
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}
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auto &game_manager = GameSessionManager::Get();
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auto result = game_manager.CreatePrivateGameSession( user, m_gameName, 0, 9999 );
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if( !result )
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{
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Log::Error( "RequestCreatePrivateGame::ProcessRequest() - Failed to create private game session!" );
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return std::make_shared< ResultCreatePrivateGame >( this, CREATE_REPLY::GENERAL_ERROR, "", 0 );
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}
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Log::Info( "[%S] Create Private Game: %S", m_sessionId.c_str(), m_gameName.c_str() );
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// Send the discovery server information to the client
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return std::make_shared< ResultCreatePrivateGame >( this, CREATE_REPLY::SUCCESS, "192.168.1.248", 40820 );
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}
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ResultCreatePrivateGame::ResultCreatePrivateGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
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{
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m_reply = reply;
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m_discoveryIp = discoveryIp;
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m_discoveryPort = discoveryPort;
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}
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ByteStream &ResultCreatePrivateGame::Serialize()
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{
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m_stream.write_u16( m_packetId );
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m_stream.write_u32( m_requestId );
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m_stream.write_u32( m_reply );
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m_stream.write_sz_utf8( m_discoveryIp );
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m_stream.write( m_discoveryPort );
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return m_stream;
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}
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33
Lobby Server/Event/RequestCreatePrivateGame.h
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33
Lobby Server/Event/RequestCreatePrivateGame.h
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@@ -0,0 +1,33 @@
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#pragma once
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class RequestCreatePrivateGame : public GenericRequest
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{
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private:
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std::wstring m_sessionId;
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std::wstring m_gameName;
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enum CREATE_REPLY {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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};
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public:
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static std::unique_ptr< RequestCreatePrivateGame > Create()
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{
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return std::make_unique< RequestCreatePrivateGame >();
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}
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sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
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void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
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};
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class ResultCreatePrivateGame : public GenericResponse {
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private:
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int32_t m_reply;
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std::string m_discoveryIp;
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int32_t m_discoveryPort;
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public:
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ResultCreatePrivateGame( GenericRequest *request, int32_t reply, std::string discoveryIp = "", int32_t discoveryPort = 0 );
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ByteStream &Serialize();
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};
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65
Lobby Server/Event/RequestCreatePublicGame.cpp
Normal file
65
Lobby Server/Event/RequestCreatePublicGame.cpp
Normal file
@@ -0,0 +1,65 @@
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#include "../../global_define.h"
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#include "RequestCreatePublicGame.h"
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void RequestCreatePublicGame::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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m_sessionId = stream->read_encrypted_utf16();
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// Some kind of match attributes
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auto unknown_a = stream->read_u16();
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auto unknown_b = stream->read_u32();
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auto unknown_c = stream->read_u32();
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auto unknown_d = stream->read_u32();
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m_gameName = stream->read_utf16();
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}
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sptr_generic_response RequestCreatePublicGame::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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Deserialize( socket, stream );
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auto user = RealmUserManager::Get().GetUser( socket );
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if( user == nullptr )
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{
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Log::Error( "User not found! [%S]", m_sessionId.c_str() );
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return std::make_shared< ResultCreatePublicGame >( this, CREATE_REPLY::FATAL_ERROR, "", 0 );
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}
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auto &game_manager = GameSessionManager::Get();
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auto result = game_manager.CreatePublicGameSession( user, m_gameName, 0, 9999 );
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if( !result )
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{
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Log::Error( "RequestCreatePublicGame::ProcessRequest() - Failed to create public game session!" );
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return std::make_shared< ResultCreatePublicGame >( this, CREATE_REPLY::GENERAL_ERROR, "", 0 );
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}
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Log::Info( "[%S] Create Public Game: %S", m_sessionId.c_str(), m_gameName.c_str() );
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// Send the discovery server information to the client
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return std::make_shared< ResultCreatePublicGame >( this, CREATE_REPLY::SUCCESS, "192.168.1.248", 40820 );
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}
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ResultCreatePublicGame::ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
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{
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m_reply = reply;
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m_discoveryIp = discoveryIp;
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m_discoveryPort = discoveryPort;
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}
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ByteStream &ResultCreatePublicGame::Serialize()
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{
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m_stream.write_u16( m_packetId );
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m_stream.write_u32( m_requestId );
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m_stream.write_u32( m_reply );
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m_stream.write_sz_utf8( m_discoveryIp );
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m_stream.write( m_discoveryPort );
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return m_stream;
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}
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35
Lobby Server/Event/RequestCreatePublicGame.h
Normal file
35
Lobby Server/Event/RequestCreatePublicGame.h
Normal file
@@ -0,0 +1,35 @@
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#pragma once
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|
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class RequestCreatePublicGame : public GenericRequest
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{
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private:
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std::wstring m_sessionId;
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std::wstring m_gameName;
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|
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int32_t m_minimumLevel;
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int32_t m_maximumLevel;
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|
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enum CREATE_REPLY {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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};
|
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public:
|
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static std::unique_ptr< RequestCreatePublicGame > Create()
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{
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return std::make_unique< RequestCreatePublicGame >();
|
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}
|
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sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
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void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
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};
|
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|
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class ResultCreatePublicGame : public GenericResponse {
|
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private:
|
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int32_t m_reply;
|
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std::string m_discoveryIp;
|
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int32_t m_discoveryPort;
|
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|
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public:
|
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ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp = "", int32_t discoveryPort = 0 );
|
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ByteStream &Serialize();
|
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};
|
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59
Lobby Server/Event/RequestDoClientDiscovery.cpp
Normal file
59
Lobby Server/Event/RequestDoClientDiscovery.cpp
Normal file
@@ -0,0 +1,59 @@
|
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#include "../../global_define.h"
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#include "RequestDoClientDiscovery.h"
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#include "NotifyClientReqConnect.h"
|
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|
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void RequestDoClientDiscovery::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
|
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{
|
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DeserializeHeader( stream );
|
||||
|
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m_sessionId = stream->read_encrypted_utf16();
|
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m_gameId = stream->read_u32();
|
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}
|
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|
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sptr_generic_response RequestDoClientDiscovery::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
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Deserialize( socket, stream );
|
||||
|
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auto user = RealmUserManager::Get().GetUser( socket );
|
||||
|
||||
if( user == nullptr )
|
||||
{
|
||||
Log::Error( "User not found! [%s]", m_sessionId.c_str() );
|
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return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::FATAL_ERROR, "", 0 );
|
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}
|
||||
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if( user->m_sessionId != m_sessionId )
|
||||
{
|
||||
Log::Error( "Session ID mismatch! [%s]", m_sessionId.c_str() );
|
||||
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::FATAL_ERROR, "", 0 );
|
||||
}
|
||||
|
||||
auto result = GameSessionManager::Get().UserJoinGame( m_gameId, user );
|
||||
|
||||
if( result == false )
|
||||
{
|
||||
Log::Error( "Failed to join game! [%d]", m_gameId );
|
||||
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::GAME_FULL, "", 0 );
|
||||
}
|
||||
|
||||
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::SUCCESS, "192.168.1.248", 40820 );
|
||||
}
|
||||
|
||||
ResultDoClientDiscovery::ResultDoClientDiscovery( GenericRequest *request, int32_t reply, std::string ip, int32_t port ) : GenericResponse( *request )
|
||||
{
|
||||
m_reply = reply;
|
||||
m_discoveryIP = ip;
|
||||
m_discoveryPort = port;
|
||||
}
|
||||
|
||||
ByteStream &ResultDoClientDiscovery::Serialize()
|
||||
{
|
||||
m_stream.write_u16( m_packetId );
|
||||
m_stream.write_u32( m_requestId );
|
||||
m_stream.write_u32( m_reply );
|
||||
|
||||
m_stream.write_sz_utf8( m_discoveryIP );
|
||||
m_stream.write( m_discoveryPort );
|
||||
|
||||
return m_stream;
|
||||
}
|
||||
34
Lobby Server/Event/RequestDoClientDiscovery.h
Normal file
34
Lobby Server/Event/RequestDoClientDiscovery.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
class RequestDoClientDiscovery : public GenericRequest
|
||||
{
|
||||
private:
|
||||
enum DISCOVERY_REPLY {
|
||||
SUCCESS = 0,
|
||||
FATAL_ERROR = 1,
|
||||
GAME_FULL = 2,
|
||||
};
|
||||
|
||||
std::wstring m_sessionId;
|
||||
int32_t m_gameId;
|
||||
|
||||
public:
|
||||
static std::unique_ptr< RequestDoClientDiscovery > Create()
|
||||
{
|
||||
return std::make_unique< RequestDoClientDiscovery >();
|
||||
}
|
||||
|
||||
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
};
|
||||
|
||||
class ResultDoClientDiscovery : public GenericResponse {
|
||||
private:
|
||||
int32_t m_reply;
|
||||
std::string m_discoveryIP;
|
||||
int32_t m_discoveryPort;
|
||||
|
||||
public:
|
||||
ResultDoClientDiscovery( GenericRequest *request, int32_t reply, std::string ip = "", int32_t port = 0);
|
||||
ByteStream &Serialize();
|
||||
};
|
||||
33
Lobby Server/Event/RequestGetEncryptionKey.cpp
Normal file
33
Lobby Server/Event/RequestGetEncryptionKey.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include "../../global_define.h"
|
||||
#include "RequestGetEncryptionKey.h"
|
||||
|
||||
void RequestGetEncryptionKey::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
DeserializeHeader( stream );
|
||||
}
|
||||
|
||||
sptr_generic_response RequestGetEncryptionKey::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
Deserialize( socket, stream );
|
||||
|
||||
auto publicKey = stream->read_utf8();
|
||||
auto unknown = stream->read_u32();
|
||||
|
||||
return std::make_shared< ResultGetEncryptionKey >( this );
|
||||
}
|
||||
|
||||
ResultGetEncryptionKey::ResultGetEncryptionKey( GenericRequest *request ) : GenericResponse( *request )
|
||||
{
|
||||
m_symKey = RealmCrypt::getSymmetricKey();
|
||||
}
|
||||
|
||||
ByteStream& ResultGetEncryptionKey::Serialize()
|
||||
{
|
||||
m_stream.write_u16( m_packetId );
|
||||
m_stream.write_u32( m_requestId );
|
||||
m_stream.write_u32( 0 );
|
||||
|
||||
m_stream.write_encrypted_bytes( m_symKey );
|
||||
|
||||
return m_stream;
|
||||
}
|
||||
21
Lobby Server/Event/RequestGetEncryptionKey.h
Normal file
21
Lobby Server/Event/RequestGetEncryptionKey.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
class RequestGetEncryptionKey : public GenericRequest
|
||||
{
|
||||
public:
|
||||
static std::unique_ptr< RequestGetEncryptionKey > Create()
|
||||
{
|
||||
return std::make_unique< RequestGetEncryptionKey >();
|
||||
}
|
||||
|
||||
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
};
|
||||
|
||||
class ResultGetEncryptionKey : public GenericResponse {
|
||||
public:
|
||||
std::vector< uint8_t > m_symKey;
|
||||
|
||||
ResultGetEncryptionKey( GenericRequest *request );
|
||||
ByteStream &Serialize();
|
||||
};
|
||||
35
Lobby Server/Event/RequestGetRules.cpp
Normal file
35
Lobby Server/Event/RequestGetRules.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "../../global_define.h"
|
||||
#include "RequestGetRules.h"
|
||||
|
||||
void RequestGetRules::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
DeserializeHeader( stream );
|
||||
|
||||
m_language = stream->read_sz_utf8();
|
||||
}
|
||||
|
||||
sptr_generic_response RequestGetRules::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
Deserialize( socket, stream );
|
||||
|
||||
// TODO: Get rules/eula based on language
|
||||
std::wstring rules = L"Welcome to the Norrath Emulated Server!\n\n";
|
||||
|
||||
return std::make_shared< ResultGetRules >( this, rules );
|
||||
}
|
||||
|
||||
ResultGetRules::ResultGetRules( GenericRequest *request, std::wstring rules ) : GenericResponse( *request )
|
||||
{
|
||||
m_rules = rules;
|
||||
}
|
||||
|
||||
ByteStream &ResultGetRules::Serialize()
|
||||
{
|
||||
m_stream.write_u16( m_packetId );
|
||||
m_stream.write_u32( m_requestId );
|
||||
m_stream.write_u32( 0 );
|
||||
|
||||
m_stream.write_utf16( m_rules );
|
||||
|
||||
return m_stream;
|
||||
}
|
||||
25
Lobby Server/Event/RequestGetRules.h
Normal file
25
Lobby Server/Event/RequestGetRules.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
class RequestGetRules : public GenericRequest
|
||||
{
|
||||
private:
|
||||
std::string m_language;
|
||||
|
||||
public:
|
||||
static std::unique_ptr< RequestGetRules > Create()
|
||||
{
|
||||
return std::make_unique< RequestGetRules >();
|
||||
}
|
||||
|
||||
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
};
|
||||
|
||||
class ResultGetRules : public GenericResponse {
|
||||
private:
|
||||
std::wstring m_rules;
|
||||
|
||||
public:
|
||||
ResultGetRules( GenericRequest *request, std::wstring rules );
|
||||
ByteStream &Serialize();
|
||||
};
|
||||
56
Lobby Server/Event/RequestLogin.cpp
Normal file
56
Lobby Server/Event/RequestLogin.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#include "../../global_define.h"
|
||||
|
||||
#include "RequestLogin.h"
|
||||
|
||||
void RequestLogin::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
DeserializeHeader( stream );
|
||||
|
||||
m_username = stream->read_encrypted_utf16();
|
||||
m_password = stream->read_encrypted_utf16();
|
||||
}
|
||||
|
||||
sptr_generic_response RequestLogin::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
Deserialize( socket, stream );
|
||||
|
||||
if( m_username.empty() || m_password.empty() )
|
||||
{
|
||||
Log::Error( "RequestLogin::ProcessRequest() - Username or password is empty" );
|
||||
return std::make_shared< ResultLogin >( this, LOGIN_REPLY::NOT_EXIST, L"" );
|
||||
}
|
||||
|
||||
if( m_username == L"foo" && m_password == L"bar" )
|
||||
{
|
||||
// Retail CoN does not use any login information.
|
||||
Log::Debug( "RequestLogin : Champions of Norrath v2.0" );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Network Beta CoN uses login information, but it's invalid because of version 2.0.
|
||||
Log::Debug( "RequestLogin : Champions of Norrath v1.0" );
|
||||
}
|
||||
|
||||
auto &userMng = RealmUserManager::Get();
|
||||
|
||||
auto user = userMng.CreateUser( socket, m_username, m_password );
|
||||
|
||||
return std::make_shared< ResultLogin >( this, LOGIN_REPLY::SUCCESS, user->m_sessionId );
|
||||
}
|
||||
|
||||
ResultLogin::ResultLogin( GenericRequest *request, int32_t reply, std::wstring sessionId ) : GenericResponse( *request )
|
||||
{
|
||||
m_reply = reply;
|
||||
m_sessionId = sessionId;
|
||||
}
|
||||
|
||||
ByteStream &ResultLogin::Serialize()
|
||||
{
|
||||
m_stream.write_u16( m_packetId );
|
||||
m_stream.write_u32( m_requestId );
|
||||
m_stream.write_u32( m_reply );
|
||||
|
||||
m_stream.write_encrypted_utf16( m_sessionId );
|
||||
|
||||
return m_stream;
|
||||
}
|
||||
40
Lobby Server/Event/RequestLogin.h
Normal file
40
Lobby Server/Event/RequestLogin.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
// Account Login is used in the Network Beta for CoN.
|
||||
// In the retail version, the game simply logs in with
|
||||
// "foo" and "bar" as the username and password.
|
||||
//
|
||||
// A unique Session ID is generated and assigned to the player.
|
||||
|
||||
class RequestLogin : public GenericRequest
|
||||
{
|
||||
private:
|
||||
enum LOGIN_REPLY {
|
||||
SUCCESS = 0,
|
||||
FATAL_ERROR,
|
||||
NOT_EXIST,
|
||||
};
|
||||
|
||||
std::wstring m_username;
|
||||
std::wstring m_password;
|
||||
std::wstring m_sessionId;
|
||||
|
||||
public:
|
||||
static std::unique_ptr< RequestLogin > Create()
|
||||
{
|
||||
return std::make_unique< RequestLogin >();
|
||||
}
|
||||
|
||||
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
};
|
||||
|
||||
class ResultLogin : public GenericResponse {
|
||||
private:
|
||||
std::wstring m_sessionId;
|
||||
int32_t m_reply;
|
||||
|
||||
public:
|
||||
ResultLogin( GenericRequest *request, int32_t reply, std::wstring sessionId );
|
||||
ByteStream &Serialize();
|
||||
};
|
||||
44
Lobby Server/Event/RequestLogout.cpp
Normal file
44
Lobby Server/Event/RequestLogout.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
#include "../../global_define.h"
|
||||
#include "RequestLogout.h"
|
||||
|
||||
void RequestLogout::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
DeserializeHeader( stream );
|
||||
m_sessionId = stream->read_encrypted_utf16();
|
||||
}
|
||||
|
||||
sptr_generic_response RequestLogout::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
Deserialize( socket, stream );
|
||||
|
||||
auto &userMng = RealmUserManager::Get();
|
||||
|
||||
auto user = userMng.GetUser( m_sessionId );
|
||||
|
||||
if( nullptr == user )
|
||||
{
|
||||
Log::Error( "RequestLogout::ProcessRequest() - User not found!" );
|
||||
return std::make_shared< ResultLogout >( this, 1 );
|
||||
}
|
||||
|
||||
// TODO: Any other cleanup here?
|
||||
Log::Debug( "[%S] Logout", m_sessionId.c_str() );
|
||||
|
||||
userMng.RemoveUser( m_sessionId );
|
||||
|
||||
return std::make_shared< ResultLogout >( this, 0 );
|
||||
}
|
||||
|
||||
ResultLogout::ResultLogout( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
|
||||
{
|
||||
m_reply = reply;
|
||||
}
|
||||
|
||||
ByteStream &ResultLogout::Serialize()
|
||||
{
|
||||
m_stream.write_u16( m_packetId );
|
||||
m_stream.write_u32( m_requestId );
|
||||
m_stream.write_u32( m_reply );
|
||||
|
||||
return m_stream;
|
||||
}
|
||||
23
Lobby Server/Event/RequestLogout.h
Normal file
23
Lobby Server/Event/RequestLogout.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
class RequestLogout : public GenericRequest
|
||||
{
|
||||
private:
|
||||
std::wstring m_sessionId;
|
||||
|
||||
public:
|
||||
static std::unique_ptr< RequestLogout > Create()
|
||||
{
|
||||
return std::make_unique< RequestLogout >();
|
||||
}
|
||||
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
};
|
||||
|
||||
class ResultLogout : public GenericResponse {
|
||||
private:
|
||||
int32_t m_reply;
|
||||
public:
|
||||
ResultLogout( GenericRequest *request, int32_t reply );
|
||||
ByteStream &Serialize();
|
||||
};
|
||||
88
Lobby Server/Event/RequestMatchGame.cpp
Normal file
88
Lobby Server/Event/RequestMatchGame.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#include "../../global_define.h"
|
||||
#include "RequestMatchGame.h"
|
||||
|
||||
void RequestMatchGame::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
DeserializeHeader( stream );
|
||||
|
||||
m_sessionId = stream->read_encrypted_utf16();
|
||||
|
||||
auto unknown_a = stream->read_u16();
|
||||
auto unknown_b = stream->read_u32();
|
||||
auto unknown_c = stream->read_u32();
|
||||
auto unknown_d = stream->read_u32();
|
||||
|
||||
auto unknown_e = stream->read_u32();
|
||||
|
||||
// Match Game Node Count
|
||||
for( int i = 0; i < unknown_e; i++ )
|
||||
{
|
||||
auto node_a = stream->read_u16();
|
||||
auto node_b = stream->read_u32();
|
||||
|
||||
auto node_c = stream->read_utf16();
|
||||
|
||||
auto node_d = stream->read_u32();
|
||||
auto node_e = stream->read_u32();
|
||||
auto node_f = stream->read_u32();
|
||||
auto node_g = stream->read_u16();
|
||||
}
|
||||
|
||||
auto unknown_f = stream->read_u8();
|
||||
auto unknown_g = stream->read_u32();
|
||||
auto unknown_h = stream->read_u32();
|
||||
|
||||
int dbg = 0;
|
||||
}
|
||||
|
||||
sptr_generic_response RequestMatchGame::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
Deserialize( socket, stream );
|
||||
|
||||
Log::Debug( "RequestMatchGame : %S", m_sessionId.c_str() );
|
||||
|
||||
return std::make_shared< ResultMatchGame >( this );
|
||||
}
|
||||
|
||||
ResultMatchGame::ResultMatchGame( GenericRequest *request ) : GenericResponse( *request )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
ByteStream &ResultMatchGame::Serialize()
|
||||
{
|
||||
m_stream.write_u16( m_packetId );
|
||||
m_stream.write_u32( m_requestId );
|
||||
m_stream.write_u32( 0 ); // Connection State
|
||||
|
||||
m_stream.write_u32( 5 );
|
||||
|
||||
for( int i = 0; i < 5; i++ )
|
||||
{
|
||||
m_stream.write_utf16( L"Unknown_A " + std::to_wstring( i ) );
|
||||
}
|
||||
|
||||
m_stream.write_u32( 5 );
|
||||
|
||||
for( int i = 0; i < 5; i++ )
|
||||
{
|
||||
m_stream.write_utf16( L"Game Name " + std::to_wstring( i ) );
|
||||
}
|
||||
|
||||
m_stream.write_u32( 5 );
|
||||
|
||||
for( int i = 0; i < 5; i++ )
|
||||
{
|
||||
m_stream.write_utf16( L"Unknown_B " + std::to_wstring( i ) );
|
||||
}
|
||||
|
||||
|
||||
// Room Unique ID (Used when selecting)
|
||||
m_stream.write_u32( 5 );
|
||||
for( int i = 0; i < 5; i++ )
|
||||
{
|
||||
m_stream.write_u32( i );
|
||||
}
|
||||
|
||||
return m_stream;
|
||||
}
|
||||
21
Lobby Server/Event/RequestMatchGame.h
Normal file
21
Lobby Server/Event/RequestMatchGame.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
class RequestMatchGame : public GenericRequest
|
||||
{
|
||||
private:
|
||||
std::wstring m_sessionId;
|
||||
|
||||
public:
|
||||
static std::unique_ptr< RequestMatchGame > Create()
|
||||
{
|
||||
return std::make_unique< RequestMatchGame >();
|
||||
}
|
||||
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
};
|
||||
|
||||
class ResultMatchGame : public GenericResponse {
|
||||
public:
|
||||
ResultMatchGame( GenericRequest *request );
|
||||
ByteStream &Serialize();
|
||||
};
|
||||
32
Lobby Server/Event/RequestTouchSession.cpp
Normal file
32
Lobby Server/Event/RequestTouchSession.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
#include "../../global_define.h"
|
||||
#include "RequestTouchSession.h"
|
||||
|
||||
void RequestTouchSession::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
DeserializeHeader( stream );
|
||||
|
||||
m_sessionId = stream->read_encrypted_utf16();
|
||||
}
|
||||
|
||||
sptr_generic_response RequestTouchSession::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
Deserialize( socket, stream );
|
||||
|
||||
Log::Debug( "RequestTouchSession : %S", m_sessionId.c_str() );
|
||||
|
||||
return std::make_shared< ResultTouchSession >( this );
|
||||
}
|
||||
|
||||
ResultTouchSession::ResultTouchSession( GenericRequest *request ) : GenericResponse( *request )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
ByteStream &ResultTouchSession::Serialize()
|
||||
{
|
||||
m_stream.write_u16( m_packetId );
|
||||
m_stream.write_u32( m_requestId );
|
||||
m_stream.write_u32( 0 );
|
||||
|
||||
return m_stream;
|
||||
}
|
||||
21
Lobby Server/Event/RequestTouchSession.h
Normal file
21
Lobby Server/Event/RequestTouchSession.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
class RequestTouchSession : public GenericRequest
|
||||
{
|
||||
private:
|
||||
std::wstring m_sessionId;
|
||||
|
||||
public:
|
||||
static std::unique_ptr< RequestTouchSession > Create()
|
||||
{
|
||||
return std::make_unique< RequestTouchSession >();
|
||||
}
|
||||
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
|
||||
};
|
||||
|
||||
class ResultTouchSession : public GenericResponse {
|
||||
public:
|
||||
ResultTouchSession( GenericRequest *request );
|
||||
ByteStream &Serialize();
|
||||
};
|
||||
Reference in New Issue
Block a user