mirror of
https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 08:59:54 -03:00
Lobby Server and all of its events
This commit is contained in:
@@ -18,10 +18,7 @@ sptr_generic_response RequestCancelGame::ProcessRequest( sptr_user user, sptr_by
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return std::make_shared< ResultCancelGame >( this );
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}
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GameSessionManager::Get().CancelGameSession( user );
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// TODO:
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// Notify the players via the Discovery Server
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GameSessionManager::Get().RequestCancel( user );
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return std::make_shared< ResultCancelGame >( this );
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}
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@@ -23,7 +23,7 @@ sptr_generic_response RequestCreateAccount::ProcessRequest( sptr_user user, sptr
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return std::make_shared< ResultCreateAccount >( this, CREATE_ACCOUNT_REPLY::ERROR_FATAL, L"" );
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}
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return std::make_shared< ResultCreateAccount >( this, CREATE_ACCOUNT_REPLY::SUCCESS, user->session_id );
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return std::make_shared< ResultCreateAccount >( this, CREATE_ACCOUNT_REPLY::SUCCESS, user->m_sessionId );
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}
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ResultCreateAccount::ResultCreateAccount( GenericRequest *request, int32_t reply, std::wstring sessionId ) : GenericResponse( *request )
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@@ -14,7 +14,7 @@ sptr_generic_response RequestCreatePrivateGame::ProcessRequest( sptr_user user,
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{
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Deserialize( stream );
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auto result = GameSessionManager::Get().CreatePrivateGameSession( user, m_gameName, 0, 9999 );
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auto result = GameSessionManager::Get().CreatePrivateGameSession( user, m_gameName );
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if( !result )
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{
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@@ -24,7 +24,7 @@ sptr_generic_response RequestCreatePublicGame::ProcessRequest( sptr_user user, s
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{
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Deserialize( stream );
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auto result = GameSessionManager::Get().CreatePublicGameSession( user, m_gameName, 0, 9999 );
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auto result = GameSessionManager::Get().CreatePublicGameSession( user, m_gameName );
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if( !result )
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{
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@@ -34,8 +34,6 @@ sptr_generic_response RequestCreatePublicGame::ProcessRequest( sptr_user user, s
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Log::Info( "[%S] Create Public Game: %S", m_sessionId.c_str(), m_gameName.c_str() );
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user->player_level = 999;
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return std::make_shared< ResultCreatePublicGame >(this, CREATE_REPLY::SUCCESS, Config::service_ip, Config::discovery_port);
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}
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@@ -1,8 +1,5 @@
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#include "../../global_define.h"
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#include "RequestDoClientDiscovery.h"
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#include "NotifyClientDiscovered.h"
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#include "NotifyGameDiscovered.h"
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#include "NotifyClientReqConnect.h"
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void RequestDoClientDiscovery::Deserialize( sptr_byte_stream stream )
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{
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@@ -19,32 +16,18 @@ sptr_generic_response RequestDoClientDiscovery::ProcessRequest( sptr_user user,
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auto session = GameSessionManager::Get().FindGame( m_gameId );
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if( session == nullptr )
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{
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Log::Error( "Game session not found! [%d]", m_gameId );
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return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::FATAL_ERROR, "", 0 );
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}
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// TODO: Get max size from game data blob
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if( session->m_userList.size() >= 4 )
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if( session->m_currentPlayers >= session->m_maximumPlayers )
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{
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Log::Error( "Game session is full! [%d]", m_gameId );
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return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::GAME_FULL, "", 0 );
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}
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auto host = session->GetHost();
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user->m_gameId = m_gameId;
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user->m_isHost = false;
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if( host == nullptr )
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{
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Log::Error( "Game session owner not found! [%d]", m_gameId );
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return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::FATAL_ERROR, "", 0 );
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}
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Log::Debug( "[%s] DoClientDiscovery : %d", m_sessionId.c_str(), m_gameId );
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user->game_id = m_gameId;
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user->discovery_state = DiscoveryState::Initial_Connect;
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// Send the discovery server information to the client
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return std::make_shared< ResultDoClientDiscovery >(this, DISCOVERY_REPLY::SUCCESS, Config::service_ip, Config::discovery_port );
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return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::SUCCESS, Config::service_ip, Config::discovery_port );
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}
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ResultDoClientDiscovery::ResultDoClientDiscovery( GenericRequest *request, int32_t reply, std::string ip, int32_t port ) : GenericResponse( *request )
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@@ -13,36 +13,46 @@ sptr_generic_response RequestGetGame::ProcessRequest( sptr_user user, sptr_byte_
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{
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Deserialize( stream );
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Log::Debug( "RequestGetGame : %S", m_sessionId.c_str() );
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Log::Debug( "RequestGetGame : %S", m_gameName.c_str() );
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if( user == nullptr )
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{
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Log::Error( "User not found! [%S]", m_sessionId.c_str() );
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return std::make_shared< ResultGetGame >( this );
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return std::make_shared< ResultGetGame >( this, TIMEOUT );
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}
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user->is_host = false;
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user->is_ready = false;
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user->game_id = -1;
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auto session = GameSessionManager::Get().FindGame( m_gameName );
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return std::make_shared< ResultGetGame >( this );
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if( session == nullptr )
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{
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Log::Error( "Game session not found! [%S]", m_gameName.c_str() );
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return std::make_shared< ResultGetGame >( this, NOT_FOUND );
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}
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if( session->m_currentPlayers >= session->m_maximumPlayers )
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{
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Log::Error( "Game session is full! [%S]", m_gameName.c_str() );
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return std::make_shared< ResultGetGame >( this, TIMEOUT );
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}
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user->m_isHost = false;
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user->m_gameId = session->m_gameIndex;
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return std::make_shared< ResultGetGame >( this, SUCCESS );
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}
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ResultGetGame::ResultGetGame( GenericRequest *request ) : GenericResponse( *request )
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ResultGetGame::ResultGetGame( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
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{
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m_reply = reply;
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}
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ByteStream & ResultGetGame::Serialize()
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ByteStream &ResultGetGame::Serialize()
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{
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m_stream.write_u16( m_packetId );
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m_stream.write_u32( m_requestId );
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m_stream.write_u32( 0 );
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m_stream.write_u32( m_reply );
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m_stream.write_utf16( L"Kelethin" );
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m_stream.write_utf16(L"OwnerName");
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m_stream.write_u32(0);
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m_stream.write_utf16( L"OwnerName" );
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m_stream.write_u32( 0 );
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return m_stream;
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}
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@@ -6,6 +6,12 @@ private:
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std::wstring m_sessionId;
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std::wstring m_gameName;
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enum REPLY {
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SUCCESS = 0,
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TIMEOUT,
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NOT_FOUND
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};
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public:
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static std::unique_ptr< RequestGetGame > Create()
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{
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@@ -16,7 +22,10 @@ public:
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};
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class ResultGetGame : public GenericResponse {
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private:
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int32_t m_reply;
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public:
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ResultGetGame( GenericRequest *request );
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ResultGetGame( GenericRequest *request, int32_t reply );
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ByteStream &Serialize();
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};
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@@ -24,13 +24,16 @@ ByteStream &ResultGetRealmStats::Serialize()
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m_stream.write_u32( m_requestId );
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m_stream.write_u32( 0 );
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m_stream.write_u32( 1 ); // Users Logged In Game
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m_stream.write_u32( 2 ); // Users Logged In Realm
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m_stream.write_u32( 3 ); // Users Running Game
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m_stream.write_u32( 4 ); // Users Running Realm
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m_stream.write_u32( 5 ); // Users Playing Game
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m_stream.write_u32( 6 ); // Users Playing Realm
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m_stream.write_u32( 7 ); // unmatchedGamesGame
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m_stream.write_u32( 8 ); // unmatchedGamesRealm
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// Player count on the game page.
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m_stream.write_u32( RealmUserManager::Get().GetUserCount() ); // Users Logged In Game
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// I'm not sure this appears anywhere in the game.
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m_stream.write_u32( 0 ); // Users Logged In Realm
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m_stream.write_u32( 0 ); // Users Running Game
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m_stream.write_u32( 0 ); // Users Running Realm
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m_stream.write_u32( 0 ); // Users Playing Game
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m_stream.write_u32( 0 ); // Users Playing Realm
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m_stream.write_u32( 0 ); // unmatchedGamesGame
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m_stream.write_u32( 0 ); // unmatchedGamesRealm
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return m_stream;
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}
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@@ -2,8 +2,6 @@
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class RequestGetRealmStats : public GenericRequest
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{
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private:
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public:
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static std::unique_ptr< RequestGetRealmStats > Create()
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{
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@@ -13,7 +13,10 @@ sptr_generic_response RequestGetRules::ProcessRequest( sptr_user user, sptr_byte
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Deserialize( stream );
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// TODO: Get rules/eula based on language
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std::wstring rules = L"Welcome to the Norrath Emulated Server!\n\n";
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std::wstring rules =
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L"Welcome to the Norrath Emulated Server!\n\n"
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L"This server is currently in development\n"
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L"and may not be fully functional.\n\n";
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return std::make_shared< ResultGetRules >( this, rules );
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}
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@@ -1,5 +1,4 @@
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#include "../../global_define.h"
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#include "RequestLogin.h"
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void RequestLogin::Deserialize( sptr_byte_stream stream )
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@@ -31,7 +30,7 @@ sptr_generic_response RequestLogin::ProcessRequest( sptr_user user, sptr_byte_st
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Log::Debug( "RequestLogin : Champions of Norrath v1.0" );
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}
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return std::make_shared< ResultLogin >( this, LOGIN_REPLY::SUCCESS, user->session_id );
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return std::make_shared< ResultLogin >( this, LOGIN_REPLY::SUCCESS, user->m_sessionId );
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}
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ResultLogin::ResultLogin( GenericRequest *request, int32_t reply, std::wstring sessionId ) : GenericResponse( *request )
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@@ -11,7 +11,6 @@ sptr_generic_response RequestLogout::ProcessRequest( sptr_user user, sptr_byte_s
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{
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Deserialize( stream );
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// TODO: Any other cleanup here?
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Log::Debug( "[%S] Logout", m_sessionId.c_str() );
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return std::make_shared< ResultLogout >( this, 0 );
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@@ -15,7 +15,7 @@ void RequestMatchGame::Deserialize( sptr_byte_stream stream )
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auto unknown_e = stream->read_u32();
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// Match Game Node Count
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for( int i = 0; i < unknown_e; i++ )
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for( uint32_t i = 0; i < unknown_e; i++ )
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{
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auto node_a = stream->read_u16();
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auto node_b = stream->read_u32();
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@@ -40,13 +40,14 @@ sptr_generic_response RequestMatchGame::ProcessRequest( sptr_user user, sptr_byt
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Deserialize( stream );
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Log::Debug( "RequestMatchGame : %S", m_sessionId.c_str() );
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Log::Packet( stream->data, stream->data.size(), false );
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return std::make_shared< ResultMatchGame >( this );
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}
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ResultMatchGame::ResultMatchGame( GenericRequest *request ) : GenericResponse( *request )
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{
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}
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ByteStream &ResultMatchGame::Serialize()
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@@ -56,35 +57,36 @@ ByteStream &ResultMatchGame::Serialize()
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m_stream.write_u32( 0 );
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auto publicGameList = GameSessionManager::Get().GetAvailableGameSessionList();
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auto publicGameCount = static_cast< uint32_t >( publicGameList.size() );
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m_stream.write_u32(publicGameList.size());
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m_stream.write_u32( publicGameCount );
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{
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for (auto& game : publicGameList)
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m_stream.write_utf16(game->m_gameLocation);
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for( auto &game : publicGameList )
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m_stream.write_utf16( game->m_gameLocation );
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}
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m_stream.write_u32(publicGameList.size());
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m_stream.write_u32( publicGameCount );
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{
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for (auto& game : publicGameList)
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m_stream.write_utf16(game->m_gameName);
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for( auto &game : publicGameList )
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m_stream.write_utf16( game->m_gameName );
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}
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m_stream.write_u32(publicGameList.size());
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m_stream.write_u32( publicGameCount );
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{
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for (auto& game : publicGameList)
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m_stream.write_utf16(game->m_ownerName);
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for( auto &game : publicGameList )
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m_stream.write_utf16( game->m_ownerName );
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}
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m_stream.write_u32(publicGameList.size());
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m_stream.write_u32( publicGameCount );
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{
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for (auto& game : publicGameList)
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m_stream.write_u32(game->m_gameIndex);
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for( auto &game : publicGameList )
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m_stream.write_u32( game->m_gameIndex );
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}
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m_stream.write_u32(publicGameList.size());
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m_stream.write_u32( publicGameCount );
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{
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for (auto& game : publicGameList)
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m_stream.write_utf8(game->m_gameData);
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for( auto &game : publicGameList )
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m_stream.write_utf8( game->m_gameData );
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}
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return m_stream;
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@@ -12,8 +12,6 @@ sptr_generic_response RequestTouchSession::ProcessRequest( sptr_user user, sptr_
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{
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Deserialize( stream );
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Log::Debug( "RequestTouchSession : %S", m_sessionId.c_str() );
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return std::make_shared< ResultTouchSession >( this );
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}
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@@ -11,11 +11,9 @@ void RequestUpdateGameData::Deserialize( sptr_byte_stream stream )
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sptr_generic_response RequestUpdateGameData::ProcessRequest( sptr_user user, sptr_byte_stream stream )
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{
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Deserialize( stream);
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Deserialize( stream );
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Log::Packet( stream->data, stream->data.size(), false );
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auto gameSession = GameSessionManager::Get().FindGame( user->game_id );
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auto gameSession = GameSessionManager::Get().FindGame( user->m_gameId );
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if( gameSession == nullptr )
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{
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@@ -23,14 +21,41 @@ sptr_generic_response RequestUpdateGameData::ProcessRequest( sptr_user user, spt
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return std::make_shared< ResultUpdateGameData >( this );
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}
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if( m_gameData.size() != 256 )
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{
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Log::Error( "Game data size is not 256 bytes! [%S]", m_sessionId.c_str() );
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return std::make_shared< ResultUpdateGameData >( this );
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}
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gameSession->m_gameData = m_gameData;
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// Parse Game Data. Not the most ideal way to do this, but it works.
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char currentPlayers = 0;
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char maxPlayers = 0;
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char description[ 200 ] = { 0 };
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int result = sscanf( m_gameData.c_str(), " %hhd / %hhd :%199[^\r\n]", ¤tPlayers, &maxPlayers, description );
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if( result >= 2 )
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{
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gameSession->m_currentPlayers = currentPlayers;
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gameSession->m_maximumPlayers = maxPlayers;
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gameSession->m_description = ( result == 3 ) ? description : ""; // Empty if not parsed
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}
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else
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{
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Log::Debug( "Failed to parse game info from: %s", m_gameData.c_str() );
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}
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std::string ip = std::string( m_gameData.c_str() + 220, 24 );
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user->m_localAddr = ip;
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return std::make_shared< ResultUpdateGameData >( this );
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}
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ResultUpdateGameData::ResultUpdateGameData( GenericRequest *request ) : GenericResponse( *request )
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{
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}
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ByteStream &ResultUpdateGameData::Serialize()
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@@ -5,7 +5,6 @@ class RequestUpdateGameData : public GenericRequest
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private:
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std::wstring m_sessionId;
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std::string m_gameData;
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std::string m_hardwareIp;
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public:
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static std::unique_ptr< RequestUpdateGameData > Create()
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95
Lobby Server/LobbyEvents.h
Normal file
95
Lobby Server/LobbyEvents.h
Normal file
@@ -0,0 +1,95 @@
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#pragma once
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#include <map>
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#include <functional>
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#include "Event/RequestCancelGame.h"
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#include "Event/RequestCreateAccount.h"
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#include "Event/RequestCreatePrivateGame.h"
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#include "Event/RequestCreatePublicGame.h"
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#include "Event/RequestGetGame.h"
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#include "Event/RequestGetRealmStats.h"
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#include "Event/RequestLogin.h"
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#include "Event/RequestLogout.h"
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#include "Event/RequestMatchGame.h"
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#include "Event/RequestTouchSession.h"
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#include "Event/RequestDoClientDiscovery.h"
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#include "Event/RequestGetEncryptionKey.h"
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#include "Event/RequestGetRules.h"
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#include "Event/RequestUpdateGameData.h"
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const std::map< int16_t, std::function< std::unique_ptr< GenericRequest >() > > LOBBY_REQUEST_EVENT =
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{
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{ 0x0005, []() -> std::unique_ptr< GenericRequest >
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||||
{
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||||
return std::make_unique< RequestCancelGame >();
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||||
}
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||||
},
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{ 0x0006, []() -> std::unique_ptr< GenericRequest >
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||||
{
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||||
return std::make_unique< RequestCreateAccount >();
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||||
}
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||||
},
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||||
{ 0x0008, []() -> std::unique_ptr< GenericRequest >
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||||
{
|
||||
return std::make_unique< RequestCreatePrivateGame >();
|
||||
}
|
||||
},
|
||||
{ 0x000A, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestCreatePublicGame >();
|
||||
}
|
||||
},
|
||||
{ 0x000D, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestGetGame >();
|
||||
}
|
||||
},
|
||||
{ 0x000F, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestGetRealmStats >();
|
||||
}
|
||||
},
|
||||
{ 0x0016, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestLogin >();
|
||||
}
|
||||
},
|
||||
{ 0x0017, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestLogout >();
|
||||
}
|
||||
},
|
||||
{ 0x0018, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestMatchGame >();
|
||||
}
|
||||
},
|
||||
{ 0x0024, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestTouchSession >();
|
||||
}
|
||||
},
|
||||
{ 0x0025, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestDoClientDiscovery >();
|
||||
}
|
||||
},
|
||||
{ 0x0027, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestGetEncryptionKey >();
|
||||
}
|
||||
},
|
||||
{ 0x0042, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestGetRules >();
|
||||
}
|
||||
},
|
||||
{
|
||||
0x0044, []() -> std::unique_ptr< GenericRequest >
|
||||
{
|
||||
return std::make_unique< RequestUpdateGameData >();
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "../global_define.h"
|
||||
|
||||
#include "EventLookup.h"
|
||||
#include "LobbyEvents.h"
|
||||
#include "LobbyServer.h"
|
||||
|
||||
LobbyServer::LobbyServer()
|
||||
@@ -37,13 +37,13 @@ void LobbyServer::Start( std::string ip, int32_t port )
|
||||
service.sin_family = AF_INET;
|
||||
service.sin_port = htons( port );
|
||||
|
||||
if (ip == "0.0.0.0")
|
||||
if( ip == "0.0.0.0" )
|
||||
{
|
||||
service.sin_addr.s_addr = ADDR_ANY;
|
||||
}
|
||||
else
|
||||
{
|
||||
service.sin_addr.s_addr = inet_addr(ip.c_str());
|
||||
service.sin_addr.s_addr = inet_addr( ip.c_str() );
|
||||
}
|
||||
|
||||
if( bind( m_listenSocket, ( SOCKADDR * )&service, sizeof( service ) ) == SOCKET_ERROR )
|
||||
@@ -89,6 +89,8 @@ void LobbyServer::Run()
|
||||
|
||||
FD_SET( m_listenSocket, &readSet );
|
||||
|
||||
CheckSocketProblem();
|
||||
|
||||
// Process clients
|
||||
for( auto &client : m_clientSockets )
|
||||
{
|
||||
@@ -126,12 +128,21 @@ void LobbyServer::Run()
|
||||
|
||||
void LobbyServer::CheckSocketProblem()
|
||||
{
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
for( auto it = m_clientSockets.begin(); it != m_clientSockets.end(); )
|
||||
{
|
||||
auto duration = std::chrono::duration_cast< std::chrono::seconds >( now - ( *it )->last_recv_time );
|
||||
|
||||
if( duration.count() > 30 )
|
||||
{
|
||||
( *it )->flag.disconnected = true;
|
||||
Log::Info( "[LOBBY] Client Timeout : (%s)", ( *it )->remote_ip.c_str() );
|
||||
}
|
||||
|
||||
if( ( *it )->flag.disconnected )
|
||||
{
|
||||
RealmUserManager::Get().RemoveUser( ( *it ) );
|
||||
Log::Info( "[LOBBY] Client disconnected : (%s)", ( *it )->remote_ip.c_str() );
|
||||
Log::Info( "[LOBBY] Client Disconnected : (%s)", ( *it )->remote_ip.c_str() );
|
||||
it = m_clientSockets.erase( it );
|
||||
}
|
||||
else
|
||||
@@ -153,7 +164,7 @@ void LobbyServer::AcceptNewClient()
|
||||
return;
|
||||
}
|
||||
|
||||
auto new_socket = std::make_shared< RealmTCPSocket >();
|
||||
auto new_socket = std::make_shared< RealmSocket >();
|
||||
new_socket->fd = clientSocket;
|
||||
new_socket->remote_addr = clientInfo;
|
||||
new_socket->remote_ip = inet_ntoa( clientInfo.sin_addr );
|
||||
@@ -163,82 +174,106 @@ void LobbyServer::AcceptNewClient()
|
||||
|
||||
RealmUserManager::Get().CreateUser( new_socket );
|
||||
|
||||
Log::Info( "[LOBBY] New client connected : (%s)", new_socket->remote_ip.c_str() );
|
||||
Log::Info( "[LOBBY] New Client Connected : (%s)", new_socket->remote_ip.c_str() );
|
||||
}
|
||||
|
||||
void LobbyServer::ReadSocket( sptr_tcp_socket socket )
|
||||
void LobbyServer::ReadSocket( sptr_socket socket )
|
||||
{
|
||||
if( socket->flag.disconnected )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto bytesReceived = recv( socket->fd, ( char * )m_recvBuffer.data(), m_recvBuffer.size(), 0 );
|
||||
const auto bytesReceived = recv( socket->fd, reinterpret_cast< char * >( m_recvBuffer.data() ), static_cast< int >( m_recvBuffer.size() ), 0 );
|
||||
|
||||
if( bytesReceived == SOCKET_ERROR )
|
||||
{
|
||||
auto error = WSAGetLastError();
|
||||
Log::Info( "Socket Error [%d].", error );
|
||||
Log::Info( "Socket Error [%d].", WSAGetLastError() );
|
||||
socket->flag.disconnected = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if( bytesReceived == 0 )
|
||||
{
|
||||
Log::Info( "Socket Disconnected." );
|
||||
socket->flag.disconnected = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Append the received data to the sockets processing buffer.
|
||||
// There's definitely a more elegant way of handling data here,
|
||||
// but this is just easier for now.
|
||||
socket->m_pendingReadBuffer.insert( socket->m_pendingReadBuffer.end(), m_recvBuffer.begin(), m_recvBuffer.begin() + bytesReceived );
|
||||
socket->last_recv_time = std::chrono::steady_clock::now();
|
||||
|
||||
// Handle valid packets in the buffer.
|
||||
while( socket->m_pendingReadBuffer.size() > 0 )
|
||||
// Append received data to socket's pending buffer
|
||||
socket->m_pendingReadBuffer.insert(
|
||||
socket->m_pendingReadBuffer.end(),
|
||||
m_recvBuffer.begin(),
|
||||
m_recvBuffer.begin() + bytesReceived
|
||||
);
|
||||
|
||||
// Process packets in the buffer
|
||||
while( socket->m_pendingReadBuffer.size() >= 4 )
|
||||
{
|
||||
auto packetSize = htonl( *( int32_t * )&socket->m_pendingReadBuffer[ 0 ] );
|
||||
int32_t packetSize = ntohl( *reinterpret_cast< const int32_t * >( &socket->m_pendingReadBuffer[ 0 ] ) );
|
||||
|
||||
if( packetSize > socket->m_pendingReadBuffer.size() )
|
||||
if( packetSize <= 0 || packetSize > 1024 )
|
||||
{
|
||||
Log::Error( "Invalid packet size: %d. Disconnecting client.", packetSize );
|
||||
socket->flag.disconnected = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if( socket->m_pendingReadBuffer.size() < static_cast< size_t >( packetSize ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
//Log::Packet( socket->m_pendingReadBuffer, packetSize, false );
|
||||
|
||||
auto stream = std::make_shared< ByteStream >( socket->m_pendingReadBuffer.data() + 4, packetSize - 4 );
|
||||
|
||||
// Erase the packet from the buffer
|
||||
socket->m_pendingReadBuffer.erase( socket->m_pendingReadBuffer.begin(), socket->m_pendingReadBuffer.begin() + packetSize );
|
||||
socket->m_pendingReadBuffer.erase(
|
||||
socket->m_pendingReadBuffer.begin(),
|
||||
socket->m_pendingReadBuffer.begin() + packetSize
|
||||
);
|
||||
|
||||
if (stream->data.size() == 0) break;
|
||||
|
||||
// Process the packet
|
||||
HandleRequest( socket, stream );
|
||||
}
|
||||
}
|
||||
|
||||
void LobbyServer::WriteSocket( sptr_tcp_socket socket )
|
||||
void LobbyServer::WriteSocket( sptr_socket socket )
|
||||
{
|
||||
if( socket->flag.disconnected )
|
||||
{
|
||||
if( socket->flag.disconnected || socket->m_pendingWriteBuffer.empty() )
|
||||
return;
|
||||
}
|
||||
|
||||
if( socket->m_pendingWriteBuffer.empty() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
socket->last_send_time = std::chrono::steady_clock::now();
|
||||
|
||||
size_t totalBytesSent = 0;
|
||||
const size_t bufferSize = socket->m_pendingWriteBuffer.size();
|
||||
|
||||
//Log::Packet( socket->m_pendingWriteBuffer, socket->m_pendingWriteBuffer.size(), false );
|
||||
|
||||
while( true )
|
||||
while( totalBytesSent < bufferSize )
|
||||
{
|
||||
auto chunkSize = std::min< int >( socket->m_pendingWriteBuffer.size(), 1024 );
|
||||
auto bytesSent = send( socket->fd, ( char * )socket->m_pendingWriteBuffer.data(), chunkSize, 0 );
|
||||
const size_t remaining = bufferSize - totalBytesSent;
|
||||
const int chunkSize = static_cast< int >( std::min<size_t>( remaining, 1024 ) );
|
||||
|
||||
int bytesSent = send(
|
||||
socket->fd,
|
||||
reinterpret_cast< const char * >( socket->m_pendingWriteBuffer.data() + totalBytesSent ),
|
||||
chunkSize,
|
||||
0
|
||||
);
|
||||
|
||||
if( bytesSent == SOCKET_ERROR )
|
||||
{
|
||||
const int err = WSAGetLastError();
|
||||
if( err == WSAEWOULDBLOCK )
|
||||
break;
|
||||
|
||||
Log::Error( "Send failed: %d", err );
|
||||
socket->flag.disconnected = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if( bytesSent == 0 )
|
||||
{
|
||||
socket->flag.disconnected = true;
|
||||
return;
|
||||
@@ -250,23 +285,21 @@ void LobbyServer::WriteSocket( sptr_tcp_socket socket )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if( totalBytesSent == socket->m_pendingWriteBuffer.size() )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
socket->m_pendingWriteBuffer.erase( socket->m_pendingWriteBuffer.begin(), socket->m_pendingWriteBuffer.begin() + totalBytesSent );
|
||||
socket->m_pendingWriteBuffer.erase(
|
||||
socket->m_pendingWriteBuffer.begin(),
|
||||
socket->m_pendingWriteBuffer.begin() + totalBytesSent
|
||||
);
|
||||
}
|
||||
|
||||
#include "Event/NotifyGameDiscovered.h"
|
||||
#include "Event/NotifyClientDiscovered.h"
|
||||
void LobbyServer::HandleRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
|
||||
void LobbyServer::HandleRequest( sptr_socket socket, sptr_byte_stream stream )
|
||||
{
|
||||
//Log::Packet( stream->data, stream->data.size(), false );
|
||||
|
||||
auto packetId = stream->read< uint16_t >();
|
||||
stream->set_position( 0 );
|
||||
|
||||
|
||||
auto it = LOBBY_REQUEST_EVENT.find( packetId );
|
||||
if( it == LOBBY_REQUEST_EVENT.end() )
|
||||
{
|
||||
@@ -274,9 +307,7 @@ void LobbyServer::HandleRequest( sptr_tcp_socket socket, sptr_byte_stream stream
|
||||
Log::Packet( stream->data, stream->data.size(), false );
|
||||
return;
|
||||
}
|
||||
|
||||
Log::Debug( "[LOBBY] Request processed : 0x%04X", packetId );
|
||||
|
||||
|
||||
auto request = it->second();
|
||||
auto user = RealmUserManager::Get().GetUser( socket );
|
||||
|
||||
@@ -286,17 +317,9 @@ void LobbyServer::HandleRequest( sptr_tcp_socket socket, sptr_byte_stream stream
|
||||
socket->flag.disconnected = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if( auto res = request->ProcessRequest( user, stream) )
|
||||
|
||||
if( auto res = request->ProcessRequest( user, stream ) )
|
||||
{
|
||||
socket->send( res );
|
||||
|
||||
if( user->player_level == 999 )
|
||||
{
|
||||
user->player_level = 1;
|
||||
|
||||
//NotifyGameDiscovered msg(Config::service_ip, Config::discovery_port);
|
||||
//socket->send(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -40,7 +40,6 @@ private:
|
||||
static inline std::unique_ptr< LobbyServer > m_instance;
|
||||
static inline std::mutex m_mutex;
|
||||
|
||||
Timer m_timer;
|
||||
std::atomic< bool > m_running;
|
||||
std::thread m_thread;
|
||||
|
||||
@@ -70,13 +69,13 @@ public:
|
||||
|
||||
private:
|
||||
SOCKET m_listenSocket;
|
||||
std::vector< sptr_tcp_socket > m_clientSockets;
|
||||
std::vector< sptr_socket > m_clientSockets;
|
||||
std::vector< uint8_t > m_recvBuffer;
|
||||
|
||||
void Run();
|
||||
void CheckSocketProblem();
|
||||
void AcceptNewClient();
|
||||
void ReadSocket( sptr_tcp_socket socket );
|
||||
void WriteSocket( sptr_tcp_socket socket );
|
||||
void HandleRequest( sptr_tcp_socket socket, sptr_byte_stream stream );
|
||||
void ReadSocket( sptr_socket socket );
|
||||
void WriteSocket( sptr_socket socket );
|
||||
void HandleRequest( sptr_socket socket, sptr_byte_stream stream );
|
||||
};
|
||||
Reference in New Issue
Block a user