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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 17:09:49 -03:00
Reorganized and cleaned up the solution.
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59
Source/Network/Event/RequestUserJoinSuccess.cpp
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59
Source/Network/Event/RequestUserJoinSuccess.cpp
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#include "Network/Event/RequestUserJoinSuccess.hpp"
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#include "Game/GameSessionManager.hpp"
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#include "Game/RealmUserManager.hpp"
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#include "Game/RealmUser.hpp"
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#include "Database/Database.hpp"
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#include "logging.hpp"
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void RequestUserJoinSuccess::Deserialize( sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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m_sessionId = stream->read_encrypted_utf16();
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m_ownerSessionId = stream->read_encrypted_utf16();
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}
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sptr_generic_response RequestUserJoinSuccess::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
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{
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Deserialize( stream );
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auto user = UserManager::Get().FindUserBySocket( socket );
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if( user == nullptr )
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{
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return std::make_shared< ResultUserJoinSuccess >( this, FATAL_ERROR );
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}
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auto gameSession = GameSessionManager::Get().FindGame( user->m_gameId, user->m_gameType );
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if( gameSession == nullptr )
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{
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Log::Error( "Game session not found for user: {}", user->m_username );
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return std::make_shared< ResultUserJoinSuccess >( this, FATAL_ERROR );
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}
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if( !gameSession->IsJoinable() )
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{
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Log::Error( "Game session is not open for user: {}", user->m_username );
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return std::make_shared< ResultUserJoinSuccess >( this, FATAL_ERROR );
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}
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if( !gameSession->AddMember( user ) )
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{
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Log::Error( "Failed to add user {} to game session {}", user->m_username, gameSession->m_gameId );
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return std::make_shared< ResultUserJoinSuccess >( this, FATAL_ERROR );
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}
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return std::make_shared< ResultUserJoinSuccess >( this, SUCCESS );
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}
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ResultUserJoinSuccess::ResultUserJoinSuccess( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
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{
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m_reply = reply;
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}
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void ResultUserJoinSuccess::Serialize( ByteBuffer &out ) const
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{
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out.write_u16( m_packetId );
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out.write_u32( m_trackId );
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out.write_u32( m_reply );
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}
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