Files
Champions-Reborn-Server-Mirror/Include/Game/ChatRoomManager.hpp
2026-03-02 12:37:07 +00:00

42 lines
1.2 KiB
C++

#pragma once
#include <memory>
#include <mutex>
#include <string>
#include <map>
#include "ChatRoomSession.hpp"
class ChatRoomManager {
private:
int32_t m_roomIndex = 0;
std::map< int32_t, sptr_chat_room_session > m_chatSessionList;
void CreatePublicRooms();
public:
ChatRoomManager();
~ChatRoomManager();
ChatRoomManager( const ChatRoomManager & ) = delete;
ChatRoomManager &operator=( const ChatRoomManager & ) = delete;
static ChatRoomManager &Get()
{
static ChatRoomManager instance;
return instance;
}
std::vector< sptr_chat_room_session > GetPublicRoomList() const;
bool JoinRoom( sptr_user user, const std::wstring &roomName );
bool LeaveRoom( sptr_user user, const std::wstring &roomName );
bool LeaveRoom( sptr_user user, const int32_t roomId );
void OnDisconnectUser( sptr_user user );
bool CreateGameChatSession( sptr_user user, const std::wstring roomName );
bool CloseGameChatSession( const std::wstring roomName );
void SendMessageToRoom( const std::wstring roomName, const std::wstring handle, const std::wstring message );
sptr_chat_room_session FindRoom( const std::wstring &roomName );
sptr_chat_room_session FindRoom( const int32_t roomId );
};