Files
2026-03-02 12:37:07 +00:00

73 lines
1.9 KiB
C++

#include "Network/Event/RequestGetGame.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/GameSessionManager.hpp"
#include "Game/RealmUser.hpp"
#include "logging.hpp"
void RequestGetGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_gameName = stream->read_utf16();
}
sptr_generic_response RequestGetGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
auto user = UserManager::Get().FindUserBySocket( socket );
if( user == nullptr )
{
Log::Error( "User not found! [{}]", m_sessionId );
return std::make_shared< ResultGetGame >( this, TIMEOUT );
}
auto session = GameSessionManager::Get().FindGame( m_gameName, user->m_gameType );
if( session == nullptr )
{
Log::Error( "Game session not found! [{}]", m_gameName );
return std::make_shared< ResultGetGame >( this, NOT_FOUND );
}
if( session->m_currentPlayers >= session->m_maximumPlayers )
{
Log::Error( "Game session is full! [{}]", m_gameName );
return std::make_shared< ResultGetGame >( this, TIMEOUT );
}
auto host_user = session->GetOwner();
if( host_user == nullptr )
{
Log::Error( "Game session owner not found! [{}]", m_gameName );
return std::make_shared< ResultGetGame >( this, TIMEOUT );
}
user->m_isHost = false;
user->m_gameId = session->m_gameId;
return std::make_shared< ResultGetGame >( this, SUCCESS, session->m_gameId );
}
ResultGetGame::ResultGetGame( GenericRequest *request, int32_t reply, int32_t gameId ) : GenericResponse( *request )
{
m_reply = reply;
m_gameId = gameId;
}
void ResultGetGame::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( m_reply );
// TODO: These may come in from the UpdateGameData event
out.write_utf16( L"Kelethin" );
out.write_utf16( L"OwnerName" );
out.write_u32( m_gameId );
}