Files
Champions-Reborn-Server-Mirror/Source/Network/Event/RequestGetServerAddress.cpp
2026-03-02 12:37:07 +00:00

48 lines
1.2 KiB
C++

#include "Network/Event/RequestGetServerAddress.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/RealmUser.hpp"
#include "Common/Constant.hpp"
#include "configuration.hpp"
#include "logging.hpp"
void RequestGetServerAddress::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
}
sptr_generic_response RequestGetServerAddress::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
if( socket->gameType == RealmGameType::RETURN_TO_ARMS )
{
return std::make_shared< ResultGetServerAddress >( this, Config::service_ip, Config::rta_lobby_port, socket->gameType );
}
else
{
return std::make_shared< ResultGetServerAddress >( this, Config::service_ip, Config::con_lobby_port, socket->gameType );
}
}
ResultGetServerAddress::ResultGetServerAddress( GenericRequest *request, std::string ip, int32_t port, RealmGameType gameType ) : GenericResponse( *request )
{
m_ip = ip;
m_port = port;
m_gameType = gameType;
}
void ResultGetServerAddress::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( 0 );
if( m_gameType == RealmGameType::RETURN_TO_ARMS )
out.write_utf8( m_ip );
else
out.write_sz_utf8( m_ip );
out.write( m_port );
}