Files
Champions-Reborn-Server-Mirror/Source/Network/Event/RequestLeaveRoom.cpp
2026-03-02 12:37:07 +00:00

46 lines
1.2 KiB
C++

#include "Network/Event/RequestLeaveRoom.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/ChatRoomManager.hpp"
#include "logging.hpp"
void RequestLeaveRoom::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
auto sessionId = stream->read_encrypted_utf16();
m_roomName = stream->read_utf16();
}
sptr_generic_response RequestLeaveRoom::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
const auto user = UserManager::Get().FindUserBySocket( socket );
if( !user )
{
Log::Error( "User not found for socket!" );
return std::make_shared< ResultLeaveRoom >( this, GENERAL_ERROR );
}
if( !ChatRoomManager::Get().LeaveRoom( user, m_roomName ) )
{
Log::Error( "Could not remove user [{}] from room [{}]", user->m_username, m_roomName );
return std::make_shared< ResultLeaveRoom >( this, GENERAL_ERROR );
}
return std::make_shared< ResultLeaveRoom >( this, SUCCESS );
}
ResultLeaveRoom::ResultLeaveRoom( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
{
m_reply = reply;
}
void ResultLeaveRoom::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( m_reply );
}