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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-04 08:49:47 -03:00
31 lines
760 B
C++
31 lines
760 B
C++
#pragma once
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#include <memory>
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#include <string>
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#include "../GenericNetRequest.hpp"
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#include "../GenericNetResponse.hpp"
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#include "Game/GameSession.hpp"
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class RequestUpdateGameData : public GenericRequest
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{
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private:
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std::wstring m_sessionId;
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std::string m_gameData;
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public:
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static std::unique_ptr< RequestUpdateGameData > Create()
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{
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return std::make_unique< RequestUpdateGameData >();
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}
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sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override;
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void Deserialize( sptr_byte_stream stream ) override;
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bool ParseGameData( sptr_game_session session );
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};
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class ResultUpdateGameData : public GenericResponse {
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public:
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ResultUpdateGameData( GenericRequest *request );
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void Serialize( ByteBuffer &out ) const;
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}; |