Files
Champions-Reborn-Server-Mirror/Include/Network/Event/RequestUpdateGameData.hpp
2026-03-02 12:37:07 +00:00

31 lines
760 B
C++

#pragma once
#include <memory>
#include <string>
#include "../GenericNetRequest.hpp"
#include "../GenericNetResponse.hpp"
#include "Game/GameSession.hpp"
class RequestUpdateGameData : public GenericRequest
{
private:
std::wstring m_sessionId;
std::string m_gameData;
public:
static std::unique_ptr< RequestUpdateGameData > Create()
{
return std::make_unique< RequestUpdateGameData >();
}
sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
bool ParseGameData( sptr_game_session session );
};
class ResultUpdateGameData : public GenericResponse {
public:
ResultUpdateGameData( GenericRequest *request );
void Serialize( ByteBuffer &out ) const;
};