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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 00:49:48 -03:00
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#include "Network/Event/RequestAppendCharacterData.hpp"
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#include "Game/CharacterSaveManager.hpp"
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#include "Game/RealmUserManager.hpp"
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#include "Game/RealmUser.hpp"
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#include "Database/Database.hpp"
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#include "logging.hpp"
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void RequestAppendCharacterData::Deserialize( sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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auto sessionId = stream->read_encrypted_utf16();
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auto length = stream->read_u32();
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m_data = stream->read_bytes( length );
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m_endOfData = stream->read_u32();
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}
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sptr_generic_response RequestAppendCharacterData::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
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{
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Deserialize( stream );
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auto user = UserManager::Get().FindUserBySocket( socket );
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if( user == nullptr )
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{
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return std::make_shared< ResultAppendCharacterData >( this, FATAL_ERROR );
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}
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CharacterSaveManager::Get().AppendSaveData( user->m_sessionId, m_data, m_endOfData );
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return std::make_shared< ResultAppendCharacterData >( this, SUCCESS );
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}
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ResultAppendCharacterData::ResultAppendCharacterData( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
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{
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m_reply = reply;
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}
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void ResultAppendCharacterData::Serialize( ByteBuffer &out ) const
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{
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out.write_u16( m_packetId );
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out.write_u32( m_trackId );
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out.write_u32( m_reply );
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}
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