Files
Champions-Reborn-Server-Mirror/Source/Network/Event/RequestCreatePublicGame.cpp
2026-03-02 12:37:07 +00:00

97 lines
2.8 KiB
C++

#include "Network/Event/RequestCreatePublicGame.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/GameSessionManager.hpp"
#include "configuration.hpp"
#include "logging.hpp"
// Request
void RequestCreatePublicGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
// Some kind of match attributes
auto unknown_a = stream->read_u16();
auto unknown_b = stream->read_u32();
auto unknown_c = stream->read_u32();
auto unknown_d = stream->read_u32();
m_gameInfo = stream->read_utf16();
auto [name, stage] = ParseNameAndStage( m_gameInfo );
m_gameName = name;
m_stageName = stage;
}
std::tuple<std::wstring, std::wstring> RequestCreatePublicGame::ParseNameAndStage( const std::wstring &gameInfo )
{
const size_t open = gameInfo.find( L'[' );
const size_t close = gameInfo.find( L']' );
if( open == std::wstring::npos || close == std::wstring::npos || close < open )
return { L"", L"" };
std::wstring name = gameInfo.substr( 0, open );
std::wstring stage = gameInfo.substr( open + 1, close - open - 1 );
if( !name.empty() && iswspace( name.back() ) )
name.pop_back();
return { name, stage };
}
sptr_generic_response RequestCreatePublicGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
auto user = UserManager::Get().FindUserBySocket( socket );
if( user == nullptr )
{
Log::Error( "User not found! [{}]", m_sessionId );
return std::make_shared< ResultCreatePublicGame >( this, FATAL_ERROR, "", 0 );
}
if( nullptr != GameSessionManager::Get().FindGame( m_gameName, user->m_gameType ) )
{
Log::Error( "Game name is already in use! [{}]", m_gameName );
return std::make_shared< ResultCreatePublicGame >( this, GAME_NAME_IN_USE, "", 0 );
}
auto result = GameSessionManager::Get().CreateGameSession_CON( user, m_gameInfo, m_gameName, m_stageName, false );
if( !result )
{
Log::Error( "RequestCreatePublicGame::ProcessRequest() - Failed to create public game session!" );
return std::make_shared< ResultCreatePublicGame >( this, GENERAL_ERROR, "", 0 );
}
Log::Info( "[{}] Create Public Game: {}", m_sessionId, m_gameInfo );
user->m_isHost = true;
user->m_discoveryAddr = "";
user->m_discoveryPort = 0;
return std::make_shared< ResultCreatePublicGame >( this, SUCCESS, Config::service_ip, Config::discovery_port );
}
// Result
ResultCreatePublicGame::ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
{
m_reply = reply;
m_discoveryIp = discoveryIp;
m_discoveryPort = discoveryPort;
}
void ResultCreatePublicGame::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( m_reply );
out.write_sz_utf8( m_discoveryIp );
out.write( m_discoveryPort );
}