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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 08:59:54 -03:00
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#include "Network/Event/RequestGetServerAddress.hpp"
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#include "Game/RealmUserManager.hpp"
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#include "Game/RealmUser.hpp"
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#include "Common/Constant.hpp"
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#include "configuration.hpp"
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#include "logging.hpp"
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void RequestGetServerAddress::Deserialize( sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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}
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sptr_generic_response RequestGetServerAddress::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
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{
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Deserialize( stream );
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if( socket->gameType == RealmGameType::RETURN_TO_ARMS )
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{
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return std::make_shared< ResultGetServerAddress >( this, Config::service_ip, Config::rta_lobby_port, socket->gameType );
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}
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else
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{
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return std::make_shared< ResultGetServerAddress >( this, Config::service_ip, Config::con_lobby_port, socket->gameType );
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}
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}
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ResultGetServerAddress::ResultGetServerAddress( GenericRequest *request, std::string ip, int32_t port, RealmGameType gameType ) : GenericResponse( *request )
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{
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m_ip = ip;
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m_port = port;
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m_gameType = gameType;
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}
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void ResultGetServerAddress::Serialize( ByteBuffer &out ) const
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{
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out.write_u16( m_packetId );
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out.write_u32( m_trackId );
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out.write_u32( 0 );
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if( m_gameType == RealmGameType::RETURN_TO_ARMS )
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out.write_utf8( m_ip );
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else
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out.write_sz_utf8( m_ip );
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out.write( m_port );
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}
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