Files
Champions-Reborn-Server-Mirror/Source/Network/Event/RequestUpdateGameData.cpp
2026-03-02 12:37:07 +00:00

91 lines
2.2 KiB
C++

#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
#endif
#include "Network/Event/RequestUpdateGameData.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/GameSessionManager.hpp"
#include "Game/RealmUser.hpp"
#include "logging.hpp"
void RequestUpdateGameData::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_gameData = stream->read_utf8();
}
bool RequestUpdateGameData::ParseGameData( sptr_game_session session )
{
if( session == nullptr || m_gameData.size() < 256 )
{
Log::Error( "Invalid game session or game data size! [{}]", m_sessionId );
return false;
}
session->m_gameData = m_gameData;
int8_t currentPlayers = 0;
int8_t maxPlayers = 0;
char description[ 200 ] = { 0 };
int result = sscanf( m_gameData.c_str(), " %hhd / %hhd :%199[^\r\n]", &currentPlayers, &maxPlayers, description );
if( result >= 2 )
{
session->m_currentPlayers = currentPlayers;
session->m_maximumPlayers = maxPlayers;
session->m_description = ( result == 3 ) ? description : "";
}
else
{
Log::Debug( "Failed to parse game info from: {}", m_gameData );
}
return true;
}
sptr_generic_response RequestUpdateGameData::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
auto user = UserManager::Get().FindUserBySocket( socket );
if( user == nullptr )
{
Log::Error( "User not found! [{}]", m_sessionId );
return std::make_shared< ResultUpdateGameData >( this );
}
auto gameSession = GameSessionManager::Get().FindGame( user->m_gameId, user->m_gameType );
if( !ParseGameData( gameSession ) )
{
Log::Error( "Failed to parse game data! [{}]", m_sessionId );
return std::make_shared< ResultUpdateGameData >( this );
}
const auto localAddr = std::string( m_gameData.c_str() + 220, 24 );
user->m_localAddr = localAddr;
return std::make_shared< ResultUpdateGameData >( this );
}
ResultUpdateGameData::ResultUpdateGameData( GenericRequest *request ) : GenericResponse( *request )
{
}
void ResultUpdateGameData::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( 0 );
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif