Beginning support for RTA match making.

This commit is contained in:
HikikoMarmy
2025-04-24 11:20:42 +01:00
parent 375cc9ad89
commit 1efb371f44
4 changed files with 79 additions and 62 deletions

View File

@@ -5,14 +5,15 @@ GameSession::GameSession()
m_owner.reset();
m_gameIndex = 0;
m_clientType = RealmClientType::UNKNOWN;
m_type = GameType::Public;
m_state = GameState::NotReady;
m_minimumLevel = 0;
m_maximumLevel = 0;
m_currentPlayers = 0;
m_maximumPlayers = 0;
m_gameAddress.clear();
m_hostPort = 0;
m_hostLocalAddr.clear();
m_hostExternalAddr.clear();
m_gameName.clear();
m_ownerName.clear();
m_gameData.clear();
@@ -24,14 +25,15 @@ GameSession::~GameSession()
m_owner.reset();
m_gameIndex = 0;
m_clientType = RealmClientType::UNKNOWN;
m_type = GameType::Public;
m_state = GameState::NotReady;
m_minimumLevel = 0;
m_maximumLevel = 0;
m_currentPlayers = 0;
m_maximumPlayers = 0;
m_gameAddress.clear();
m_hostPort = 0;
m_hostLocalAddr.clear();
m_hostExternalAddr.clear();
m_gameName.clear();
m_ownerName.clear();
m_gameData.clear();

View File

@@ -9,28 +9,35 @@ public:
{
Public,
Private
} m_type;
};
enum class GameState
{
NotReady,
Open
} m_state;
};
GameType m_type;
GameState m_state;
RealmClientType m_clientType;
std::weak_ptr< RealmUser > m_owner;
int32_t m_gameIndex;
std::wstring m_gameAddress;
std::wstring m_gameName;
std::wstring m_ownerName;
std::wstring m_playerCount;
std::string m_gameData;
std::string m_description;
std::wstring m_hostLocalAddr;
std::wstring m_hostExternalAddr;
int32_t m_hostPort;
int8_t m_currentPlayers;
int8_t m_maximumPlayers;
int32_t m_minimumLevel;
int32_t m_maximumLevel;
};
typedef std::shared_ptr< GameSession > sptr_game_session;

View File

@@ -1,12 +1,11 @@
#include "../global_define.h"
#include <format>
#include "GameSessionManager.h"
#include "../Network/Event/NotifyClientDiscovered.h"
#include "../Network/Event/NotifyClientReqConnect.h"
#include "../Network/Event/NotifyGameDiscovered.h"
#include "../Lobby Server/Event/NotifyClientDiscovered.h"
#include "../Lobby Server/Event/NotifyClientReqConnect.h"
#include "../Lobby Server/Event/NotifyGameDiscovered.h"
#include "../Network/Event/NotifyClientRequestConnect_RTA.h"
GameSessionManager::GameSessionManager()
{
@@ -18,24 +17,6 @@ GameSessionManager::~GameSessionManager()
{
}
std::tuple<std::wstring, std::wstring> GameSessionManager::ParseInfoData( const std::wstring &str )
{
size_t openBracket = str.find( '[' );
size_t closeBracket = str.find( ']', openBracket );
if( openBracket != std::string::npos && closeBracket != std::string::npos )
{
std::wstring roomName = str.substr( 0, openBracket );
std::wstring areaName = str.substr( openBracket + 1, closeBracket - openBracket - 1 );
roomName.erase( roomName.find_last_not_of( L" \t\r\n" ) + 1 );
return { roomName, areaName };
}
return { str, L"" };
}
void GameSessionManager::OnDisconnectUser( sptr_user user )
{
if( !user || user->m_gameId < 0 )
@@ -62,16 +43,17 @@ void GameSessionManager::OnDisconnectUser( sptr_user user )
}
}
bool GameSessionManager::CreatePublicGameSession( sptr_user owner, std::wstring gameName )
bool GameSessionManager::CreatePublicGameSession( sptr_user owner, std::wstring gameName, RealmClientType clientType )
{
auto new_session = std::make_shared< GameSession >();
new_session->m_type = GameSession::GameType::Public;
new_session->m_clientType = clientType;
new_session->m_gameIndex = m_gameIndex;
new_session->m_gameAddress = L"";
new_session->m_hostLocalAddr = L"";
new_session->m_gameName = gameName;
new_session->m_minimumLevel = 1;
new_session->m_maximumLevel = 9999;
new_session->m_currentPlayers = 1;
new_session->m_maximumPlayers = 4;
new_session->m_gameData.resize( 256 );
@@ -89,7 +71,7 @@ bool GameSessionManager::CreatePublicGameSession( sptr_user owner, std::wstring
return true;
}
bool GameSessionManager::CreatePrivateGameSession( sptr_user owner, std::wstring gameName )
bool GameSessionManager::CreatePrivateGameSession( sptr_user owner, std::wstring gameName, RealmClientType clientType )
{
// Check if the game name or host session id is already in use
for( auto &gameSession : m_gameSessionList )
@@ -107,11 +89,12 @@ bool GameSessionManager::CreatePrivateGameSession( sptr_user owner, std::wstring
auto new_session = std::make_shared< GameSession >();
new_session->m_type = GameSession::GameType::Private;
new_session->m_clientType = clientType;
new_session->m_gameIndex = m_gameIndex;
new_session->m_gameAddress = L"";
new_session->m_hostLocalAddr = L"";
new_session->m_gameName = gameName;
new_session->m_minimumLevel = 1;
new_session->m_maximumLevel = 9999;
new_session->m_currentPlayers = 1;
new_session->m_maximumPlayers = 4;
new_session->m_gameData.resize( 256 );
@@ -208,14 +191,15 @@ bool GameSessionManager::RequestOpen( sptr_user user )
return false;
}
session->m_gameAddress = std::format( L"{}:{}",
std::wstring( user->m_discoveryAddr.begin(), user->m_discoveryAddr.end() ),
user->m_discoveryPort );
// Very cool that they couldn't agree on ASCII or UTF-16
session->m_hostLocalAddr = std::wstring( user->m_localAddr.begin(), user->m_localAddr.end() );
session->m_hostExternalAddr = std::wstring( user->m_localAddr.begin(), user->m_localAddr.end() );
session->m_hostPort = user->m_discoveryPort;
session->m_state = GameSession::GameState::Open;
// Tell the host its own address.
NotifyGameDiscovered msg( user->m_discoveryAddr, user->m_discoveryPort);
NotifyGameDiscovered msg( user->m_discoveryAddr, user->m_discoveryPort, user->m_clientType );
user->sock->send( msg );
Log::Info( "Game Session [%d] Discoverable on %s", gameId, user->m_discoveryAddr.c_str() );
@@ -296,26 +280,46 @@ bool GameSessionManager::RequestJoin( sptr_user join_user )
join_user->m_isHost = false;
// First, notify the host that a client is trying to connect.
NotifyClientRequestConnect msgNotifyReqConnect( join_user->m_discoveryAddr, join_user->m_discoveryPort);
host_user->sock->send( msgNotifyReqConnect );
// Then, tell the joiner its own address.
NotifyClientDiscovered msgClientDiscovered( join_user->m_discoveryAddr,host_user->m_discoveryPort);
// Tell the joiner its own address.
NotifyClientDiscovered msgClientDiscovered( host_user->m_discoveryAddr, host_user->m_discoveryPort, host_user->m_clientType );
join_user->sock->send( msgClientDiscovered );
// Notify the host that a client is trying to connect.
if( host_user->m_clientType == RealmClientType::CHAMPIONS_OF_NORRATH )
{
NotifyClientRequestConnect msgNotifyReqConnect(
join_user->m_discoveryAddr,
join_user->m_discoveryPort
);
host_user->sock->send( msgNotifyReqConnect );
}
else
{
NotifyClientRequestConnect_RTA msgNotifyReqConnect(
join_user->m_discoveryAddr,
join_user->m_localAddr,
join_user->m_discoveryPort
);
host_user->sock->send( msgNotifyReqConnect );
}
Log::Info( "User [%S] Joining game session... [%d]", join_user->m_sessionId.c_str(), gameId );
return true;
}
std::vector<sptr_game_session> GameSessionManager::GetAvailableGameSessionList() const
std::vector<sptr_game_session> GameSessionManager::GetAvailableGameSessionList( RealmClientType clientType ) const
{
std::lock_guard<std::mutex> lock( m_dataMutex );
std::vector<sptr_game_session> list;
for( const auto &game : m_gameSessionList )
{
if( game->m_clientType != clientType )
continue;
if( game->m_type == GameSession::GameType::Public &&
game->m_state == GameSession::GameState::Open )
{
@@ -325,26 +329,32 @@ std::vector<sptr_game_session> GameSessionManager::GetAvailableGameSessionList()
return list;
}
std::vector<sptr_game_session> GameSessionManager::GetPublicGameSessionList() const
std::vector<sptr_game_session> GameSessionManager::GetPublicGameSessionList( RealmClientType clientType ) const
{
std::lock_guard<std::mutex> lock( m_dataMutex );
std::vector<sptr_game_session> list;
for( const auto &game : m_gameSessionList )
{
if( game->m_clientType != clientType )
continue;
if( game->m_type == GameSession::GameType::Public )
list.push_back( game );
}
return list;
}
std::vector<sptr_game_session> GameSessionManager::GetPrivateGameSessionList() const
std::vector<sptr_game_session> GameSessionManager::GetPrivateGameSessionList( RealmClientType clientType ) const
{
std::lock_guard<std::mutex> lock( m_dataMutex );
std::vector<sptr_game_session> list;
for( const auto &game : m_gameSessionList )
{
if( game->m_clientType != clientType )
continue;
if( game->m_type == GameSession::GameType::Private )
list.push_back( game );
}

View File

@@ -11,8 +11,6 @@ private:
int32_t m_gameIndex;
std::vector< sptr_game_session > m_gameSessionList;
std::tuple< std::wstring, std::wstring > ParseInfoData( const std::wstring &str );
public:
GameSessionManager();
~GameSessionManager();
@@ -32,8 +30,8 @@ public:
void OnDisconnectUser( sptr_user user );
bool CreatePublicGameSession( sptr_user user, std::wstring gameName );
bool CreatePrivateGameSession( sptr_user user, std::wstring gameName );
bool CreatePublicGameSession( sptr_user user, std::wstring gameName, RealmClientType clientType );
bool CreatePrivateGameSession( sptr_user user, std::wstring gameName, RealmClientType clientType );
bool ForceTerminateGame( const int32_t gameId );
sptr_game_session FindGame( const int32_t gameId );
sptr_game_session FindGame( const std::wstring &gameName );
@@ -42,7 +40,7 @@ public:
bool RequestCancel( sptr_user user );
bool RequestJoin( sptr_user user );
std::vector< sptr_game_session > GetAvailableGameSessionList() const;
std::vector< sptr_game_session > GetPublicGameSessionList() const;
std::vector< sptr_game_session > GetPrivateGameSessionList() const;
std::vector< sptr_game_session > GetAvailableGameSessionList( RealmClientType clientType ) const;
std::vector< sptr_game_session > GetPublicGameSessionList( RealmClientType clientType ) const;
std::vector< sptr_game_session > GetPrivateGameSessionList( RealmClientType clientType ) const;
};