Cleanup some variables
This commit is contained in:
@@ -12,7 +12,7 @@ private:
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std::vector< uint8_t > m_data;
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int32_t m_endOfData;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -12,7 +12,7 @@ private:
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CharacterSlotData m_metaData;
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std::vector< uint8_t > m_characterData;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -12,7 +12,7 @@ private:
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std::wstring m_sessionId;
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std::wstring m_gameName;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -25,14 +25,14 @@ sptr_generic_response RequestCreatePrivateGame_RTA::ProcessRequest( sptr_socket
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if( user == nullptr )
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{
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Log::Error( "User not found! [{}]", m_sessionId );
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return std::make_shared< ResultCreatePrivateGame_RTA >( this, CREATE_REPLY::FATAL_ERROR, "", 0 );
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return std::make_shared< ResultCreatePrivateGame_RTA >( this, FATAL_ERROR, "", 0 );
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}
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auto result = GameSessionManager::Get().CreateGameSession_RTA( user, L"", m_gameName, {}, true);
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if( !result )
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{
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Log::Error( "RequestCreatePrivateGame2::ProcessRequest() - Failed to create private game session!" );
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return std::make_shared< ResultCreatePrivateGame_RTA >( this, CREATE_REPLY::GENERAL_ERROR, "", 0 );
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return std::make_shared< ResultCreatePrivateGame_RTA >( this, GENERAL_ERROR, "", 0 );
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}
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user->m_localAddr = m_localAddr;
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@@ -40,7 +40,7 @@ sptr_generic_response RequestCreatePrivateGame_RTA::ProcessRequest( sptr_socket
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Log::Info( "[{}] Create Private Game: {}", m_sessionId, m_gameName );
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return std::make_shared< ResultCreatePrivateGame_RTA >( this, CREATE_REPLY::SUCCESS, Config::service_ip, Config::discovery_port );
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return std::make_shared< ResultCreatePrivateGame_RTA >( this, SUCCESS, Config::service_ip, Config::discovery_port );
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}
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ResultCreatePrivateGame_RTA::ResultCreatePrivateGame_RTA( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
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@@ -15,7 +15,7 @@ private:
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std::string m_localAddr;
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int32_t m_localPort;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -17,7 +17,7 @@ private:
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int32_t m_minimumLevel;
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int32_t m_maximumLevel;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -77,14 +77,14 @@ sptr_generic_response RequestCreatePublicGame_RTA::ProcessRequest( sptr_socket s
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if( user == nullptr )
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{
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Log::Error( "User not found! [{}]", m_sessionId );
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return std::make_shared< ResultCreatePublicGame_RTA >( this, CREATE_REPLY::GENERAL_ERROR, "", 0 );
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return std::make_shared< ResultCreatePublicGame_RTA >( this, GENERAL_ERROR, "", 0 );
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}
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auto result = GameSessionManager::Get().CreateGameSession_RTA( user, m_gameInfo, m_gameName, m_attributes, false );
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if( !result )
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{
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Log::Error( "RequestCreatePublicGame::ProcessRequest() - Failed to create public game session!" );
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return std::make_shared< ResultCreatePublicGame_RTA >( this, CREATE_REPLY::GENERAL_ERROR, "", 0 );
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return std::make_shared< ResultCreatePublicGame_RTA >( this, GENERAL_ERROR, "", 0 );
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}
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user->m_localAddr = m_localAddr;
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@@ -92,7 +92,7 @@ sptr_generic_response RequestCreatePublicGame_RTA::ProcessRequest( sptr_socket s
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Log::Info( "[{}] Create Public Game: {}", user->m_username, m_gameInfo );
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return std::make_shared< ResultCreatePublicGame_RTA >( this, CREATE_REPLY::SUCCESS, Config::service_ip, Config::discovery_port );
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return std::make_shared< ResultCreatePublicGame_RTA >( this, SUCCESS, Config::service_ip, Config::discovery_port );
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}
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// Result
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@@ -18,7 +18,7 @@ private:
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std::array< int8_t, 5 > m_attributes;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -13,7 +13,7 @@ class RequestGetNetCharacterData_RTA : public GenericRequest
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private:
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int32_t m_characterId;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -12,7 +12,7 @@
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class RequestGetNetCharacterList_RTA : public GenericRequest
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{
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private:
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -35,16 +35,7 @@ sptr_generic_response RequestSaveCharacter_RTA::ProcessRequest( sptr_socket sock
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auto user = userManager.FindUserBySocket( socket );
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if( user == nullptr || user->m_accountId == -1 )
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{
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// Try to recover the user through session records.
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user = UserManager::Get().RecoverUserBySession( m_sessionId, socket );
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if( user == nullptr )
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{
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Log::Error( "Failed to recover user by session ID: {}", m_sessionId );
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return std::make_shared< ResultSaveCharacter_RTA >( this, FATAL_ERROR );
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}
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Log::Debug( "Recovered user by session ID: {}", m_sessionId );
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return std::make_shared< ResultSaveCharacter_RTA >( this, FATAL_ERROR );
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}
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sptr_user targetUser = user;
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@@ -15,7 +15,7 @@ private:
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CharacterSlotData m_metaData;
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std::vector< uint8_t > m_characterData;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -11,7 +11,7 @@ class RequestStartGame : public GenericRequest
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private:
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std::vector< uint8_t > m_data;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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@@ -12,7 +12,7 @@ private:
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std::wstring m_sessionId;
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std::wstring m_ownerSessionId;
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enum CREATE_REPLY {
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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