Miscellaneous RTA support
This commit is contained in:
@@ -1,4 +1,4 @@
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#include "../global_define.h"
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#include "ChatRoomSession.h"
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ChatRoomSession::ChatRoomSession()
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{
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@@ -1,7 +1,9 @@
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#include "../global_define.h"
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#include "ChatRoomManager.h"
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#include "RealmUser.h"
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#include "../logging.h"
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ChatRoomManager::ChatRoomManager()
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{
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m_chatIndex = 0;
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@@ -1,5 +1,10 @@
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#pragma once
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#include <memory>
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#include <mutex>
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#include <vector>
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#include <string>
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#include "ChatRoomSession.h"
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class ChatRoomManager {
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@@ -1,5 +1,9 @@
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#pragma once
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#include <memory>
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#include <string>
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#include "RealmUser.h"
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class ChatRoomSession {
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public:
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ChatRoomSession();
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@@ -1,11 +1,11 @@
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#include "../global_define.h"
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#include "GameSession.h"
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GameSession::GameSession()
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{
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m_owner.reset();
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m_gameIndex = 0;
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m_clientType = RealmClientType::UNKNOWN;
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m_type = GameType::Public;
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m_state = GameState::NotReady;
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m_currentPlayers = 0;
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@@ -25,7 +25,6 @@ GameSession::~GameSession()
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m_owner.reset();
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m_gameIndex = 0;
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m_clientType = RealmClientType::UNKNOWN;
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m_type = GameType::Public;
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m_state = GameState::NotReady;
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m_currentPlayers = 0;
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@@ -1,5 +1,10 @@
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#pragma once
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#include <string>
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#include <memory>
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#include "RealmUser.h"
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class GameSession {
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public:
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GameSession();
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@@ -14,12 +19,12 @@ public:
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enum class GameState
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{
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NotReady,
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Open
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Open,
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Started
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};
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GameType m_type;
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GameState m_state;
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RealmClientType m_clientType;
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std::weak_ptr< RealmUser > m_owner;
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@@ -32,8 +37,8 @@ public:
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std::string m_gameData;
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std::string m_description;
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std::wstring m_hostLocalAddr;
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std::wstring m_hostExternalAddr;
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std::string m_hostLocalAddr;
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std::string m_hostExternalAddr;
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int32_t m_hostPort;
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int8_t m_currentPlayers;
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@@ -1,16 +1,19 @@
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#include "../global_define.h"
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#include "GameSessionManager.h"
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#include "../Network/Event/NotifyClientDiscovered.h"
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#include "../Network/Event/NotifyClientReqConnect.h"
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#include "../Network/Event/NotifyGameDiscovered.h"
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#include "RealmUser.h"
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#include "../Network/Event/NotifyClientDiscovered.h"
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#include "../Network/Event/NotifyClientDiscovered_RTA.h"
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#include "../Network/Event/NotifyClientRequestConnect.h"
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#include "../Network/Event/NotifyClientRequestConnect_RTA.h"
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#include "../Network/Event/NotifyGameDiscovered.h"
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#include "../Network/Event/NotifyReserveUserSlot_RTA.h"
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#include "../../logging.h"
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GameSessionManager::GameSessionManager()
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{
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m_gameIndex = 0;
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m_gameSessionList.clear();
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m_gameSessionList[ 0 ].clear();
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m_gameSessionList[ 1 ].clear();
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}
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GameSessionManager::~GameSessionManager()
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@@ -23,8 +26,9 @@ void GameSessionManager::OnDisconnectUser( sptr_user user )
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return;
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const auto gameId = user->m_gameId;
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const auto gameType = user->m_gameType;
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auto session = FindGame( gameId );
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auto session = FindGame( gameId, gameType );
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if( !session )
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return;
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@@ -32,25 +36,25 @@ void GameSessionManager::OnDisconnectUser( sptr_user user )
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if( !owner )
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{
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Log::Error( "Game session owner not found! [%d]", gameId );
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ForceTerminateGame( gameId );
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ForceTerminateGame( gameId, gameType );
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return;
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}
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if( owner->m_sessionId == user->m_sessionId )
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{
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Log::Info( "Game session owner disconnected! [%d]", gameId );
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ForceTerminateGame( gameId );
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ForceTerminateGame( gameId, gameType );
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}
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}
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bool GameSessionManager::CreatePublicGameSession( sptr_user owner, std::wstring gameName, RealmClientType clientType )
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bool GameSessionManager::CreatePublicGameSession( sptr_user owner, std::wstring gameName, RealmGameType clientType )
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{
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auto new_session = std::make_shared< GameSession >();
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new_session->m_type = GameSession::GameType::Public;
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new_session->m_clientType = clientType;
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new_session->m_gameIndex = m_gameIndex;
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new_session->m_hostLocalAddr = L"";
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new_session->m_hostLocalAddr.clear();
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new_session->m_hostExternalAddr.clear();
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new_session->m_gameName = gameName;
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new_session->m_currentPlayers = 1;
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new_session->m_maximumPlayers = 4;
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@@ -64,17 +68,17 @@ bool GameSessionManager::CreatePublicGameSession( sptr_user owner, std::wstring
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new_session->m_owner = owner;
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std::lock_guard< std::mutex > lock( m_dataMutex );
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m_gameSessionList.push_back( new_session );
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m_gameSessionList[ clientType ].push_back( new_session );
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m_gameIndex++;
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return true;
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}
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bool GameSessionManager::CreatePrivateGameSession( sptr_user owner, std::wstring gameName, RealmClientType clientType )
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bool GameSessionManager::CreatePrivateGameSession( sptr_user owner, std::wstring gameName, RealmGameType clientType )
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{
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// Check if the game name or host session id is already in use
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for( auto &gameSession : m_gameSessionList )
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for( const auto &gameSession : m_gameSessionList[ clientType ] )
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{
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if( gameSession->m_type != GameSession::GameType::Private )
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continue;
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@@ -89,9 +93,9 @@ bool GameSessionManager::CreatePrivateGameSession( sptr_user owner, std::wstring
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auto new_session = std::make_shared< GameSession >();
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new_session->m_type = GameSession::GameType::Private;
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new_session->m_clientType = clientType;
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new_session->m_gameIndex = m_gameIndex;
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new_session->m_hostLocalAddr = L"";
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new_session->m_hostLocalAddr.clear();
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new_session->m_hostExternalAddr.clear();
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new_session->m_gameName = gameName;
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new_session->m_currentPlayers = 1;
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new_session->m_maximumPlayers = 4;
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@@ -105,14 +109,14 @@ bool GameSessionManager::CreatePrivateGameSession( sptr_user owner, std::wstring
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new_session->m_owner = owner;
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std::lock_guard< std::mutex > lock( m_dataMutex );
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m_gameSessionList.push_back( new_session );
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m_gameSessionList[ clientType ].push_back( new_session );
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m_gameIndex++;
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return true;
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}
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bool GameSessionManager::ForceTerminateGame( int32_t gameId )
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bool GameSessionManager::ForceTerminateGame( int32_t gameId, RealmGameType clientType )
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{
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if( gameId < 0 )
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{
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@@ -121,27 +125,28 @@ bool GameSessionManager::ForceTerminateGame( int32_t gameId )
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std::lock_guard< std::mutex > lock( m_dataMutex );
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auto it = std::find_if( m_gameSessionList.begin(), m_gameSessionList.end(), [ &gameId ]( sptr_game_session gameSession )
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const auto &gameList = m_gameSessionList[ clientType ];
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const auto it = std::find_if( gameList.begin(), gameList.end(), [ &gameId ]( sptr_game_session gameSession )
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{
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return gameSession->m_gameIndex == gameId;
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} );
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if( it != m_gameSessionList.end() )
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if( it != m_gameSessionList[ clientType ].end() )
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{
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m_gameSessionList.erase( it );
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m_gameSessionList[ clientType ].erase( it );
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return true;
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}
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return false;
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}
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sptr_game_session GameSessionManager::FindGame( const int32_t gameId )
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sptr_game_session GameSessionManager::FindGame( const int32_t gameId, const RealmGameType gameType )
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{
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if( gameId < 0 ) return nullptr;
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std::lock_guard< std::mutex > lock( m_dataMutex );
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for( auto &gameSession : m_gameSessionList )
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for( auto &gameSession : m_gameSessionList[ gameType ] )
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{
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if( gameSession->m_gameIndex == gameId )
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{
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@@ -152,13 +157,13 @@ sptr_game_session GameSessionManager::FindGame( const int32_t gameId )
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return nullptr;
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}
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sptr_game_session GameSessionManager::FindGame( const std::wstring &gameName )
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sptr_game_session GameSessionManager::FindGame( const std::wstring &gameName, const RealmGameType gameType )
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{
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if( gameName.empty() ) return nullptr;
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std::lock_guard< std::mutex > lock( m_dataMutex );
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for( auto &gameSession : m_gameSessionList )
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for( auto &gameSession : m_gameSessionList[ gameType ] )
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{
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if( gameSession->m_gameName == gameName )
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{
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@@ -172,7 +177,8 @@ sptr_game_session GameSessionManager::FindGame( const std::wstring &gameName )
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bool GameSessionManager::RequestOpen( sptr_user user )
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{
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auto gameId = user->m_gameId;
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auto session = FindGame( gameId );
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auto gameType = user->m_gameType;
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auto session = FindGame( gameId, gameType );
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if( session == nullptr )
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{
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@@ -191,15 +197,14 @@ bool GameSessionManager::RequestOpen( sptr_user user )
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return false;
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}
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// Very cool that they couldn't agree on ASCII or UTF-16
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session->m_hostLocalAddr = std::wstring( user->m_localAddr.begin(), user->m_localAddr.end() );
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session->m_hostExternalAddr = std::wstring( user->m_localAddr.begin(), user->m_localAddr.end() );
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session->m_hostExternalAddr = user->m_discoveryAddr;
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session->m_hostLocalAddr = user->m_localAddr;
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session->m_hostPort = user->m_discoveryPort;
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session->m_state = GameSession::GameState::Open;
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// Tell the host its own address.
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NotifyGameDiscovered msg( user->m_discoveryAddr, user->m_discoveryPort, user->m_clientType );
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NotifyGameDiscovered msg( user->m_discoveryAddr, user->m_discoveryPort, user->m_gameType );
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user->sock->send( msg );
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Log::Info( "Game Session [%d] Discoverable on %s", gameId, user->m_discoveryAddr.c_str() );
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@@ -207,22 +212,27 @@ bool GameSessionManager::RequestOpen( sptr_user user )
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return true;
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}
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// NOTE:
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// This might solely be for a user that is LEAVING the game (I.E "CancelJoining")
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// instead of a game being cancelled overall. RTA has a dedicated endgame event.
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bool GameSessionManager::RequestCancel( sptr_user user )
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{
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if( !user || user->m_gameId < 0 )
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return false;
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const int gameId = user->m_gameId;
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std::lock_guard<std::mutex> lock( m_dataMutex );
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auto it = std::find_if( m_gameSessionList.begin(), m_gameSessionList.end(),
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[ gameId ]( const sptr_game_session &gameSession )
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const auto gameId = user->m_gameId;
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const auto gameType = user->m_gameType;
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auto &gameList = m_gameSessionList[ gameType ];
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const auto it = std::find_if( gameList.begin(), gameList.end(),
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[ gameId ]( const sptr_game_session &gameSession )
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{
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return gameSession->m_gameIndex == gameId;
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} );
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if( it == m_gameSessionList.end() )
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if( it == gameList.end() )
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return false;
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const auto &session = *it;
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@@ -231,7 +241,7 @@ bool GameSessionManager::RequestCancel( sptr_user user )
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if( !owner )
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{
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Log::Error( "Game session owner not found! [%d]", gameId );
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ForceTerminateGame( gameId );
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ForceTerminateGame( gameId, gameType );
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return false;
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}
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@@ -241,14 +251,15 @@ bool GameSessionManager::RequestCancel( sptr_user user )
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return false;
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}
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m_gameSessionList.erase( it );
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gameList.erase( it );
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return true;
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}
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bool GameSessionManager::RequestJoin( sptr_user join_user )
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{
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const auto gameId = join_user->m_gameId;
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auto session = FindGame( gameId );
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const auto gameType = join_user->m_gameType;
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auto session = FindGame( gameId, gameType );
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if( session == nullptr )
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{
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@@ -267,59 +278,79 @@ bool GameSessionManager::RequestJoin( sptr_user join_user )
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if( host_user == nullptr )
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{
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Log::Error( "Host not found! [%d]", gameId );
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ForceTerminateGame( gameId );
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ForceTerminateGame( gameId, gameType );
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return false;
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}
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if( host_user->m_discoveryAddr.empty() )
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{
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Log::Error( "User discovery address is empty! [%d]", gameId );
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ForceTerminateGame( gameId );
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ForceTerminateGame( gameId, gameType );
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return false;
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}
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join_user->m_isHost = false;
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// Tell the joiner its own address.
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NotifyClientDiscovered msgClientDiscovered( host_user->m_discoveryAddr, host_user->m_discoveryPort, host_user->m_clientType );
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join_user->sock->send( msgClientDiscovered );
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// Notify the host that a client is trying to connect.
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if( host_user->m_clientType == RealmClientType::CHAMPIONS_OF_NORRATH )
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if( host_user->m_gameType == RealmGameType::CHAMPIONS_OF_NORRATH )
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{
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NotifyClientRequestConnect msgNotifyReqConnect(
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join_user->m_discoveryAddr,
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join_user->m_discoveryPort
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);
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host_user->sock->send( msgNotifyReqConnect );
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ProcessJoinNorrath( join_user, host_user );
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}
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else
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{
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NotifyClientRequestConnect_RTA msgNotifyReqConnect(
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join_user->m_discoveryAddr,
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join_user->m_localAddr,
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join_user->m_discoveryPort
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);
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host_user->sock->send( msgNotifyReqConnect );
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ProcessJoinArms( join_user, host_user );
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}
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Log::Info( "User [%S] Joining game session... [%d]", join_user->m_sessionId.c_str(), gameId );
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return true;
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}
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std::vector<sptr_game_session> GameSessionManager::GetAvailableGameSessionList( RealmClientType clientType ) const
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// NOTE:
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// Request Start seems to be for RTA only.
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// CON will disconnect from the server at start time.
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bool GameSessionManager::RequestStart(sptr_user user)
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{
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const auto gameId = user->m_gameId;
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const auto gameType = user->m_gameType;
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auto session = FindGame( gameId, gameType );
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if( session == nullptr )
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{
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Log::Error( "Game session not found! [%d]", gameId );
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return false;
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}
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std::lock_guard<std::mutex> lock( m_dataMutex );
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session->m_state = GameSession::GameState::Started;
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// Temp (or permanent) remove the game from the list.
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auto &gameList = m_gameSessionList[ gameType ];
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const auto it = std::find_if( gameList.begin(), gameList.end(),
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[ gameId ]( const sptr_game_session &gameSession )
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{
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return gameSession->m_gameIndex == gameId;
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} );
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if( it != gameList.end() )
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{
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gameList.erase( it );
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}
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Log::Info( "Game session [%d] started", gameId );
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return true;
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}
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std::vector<sptr_game_session> GameSessionManager::GetAvailableGameSessionList( const RealmGameType gameType ) const
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{
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std::lock_guard<std::mutex> lock( m_dataMutex );
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std::vector<sptr_game_session> list;
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for( const auto &game : m_gameSessionList )
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for( const auto &game : m_gameSessionList[ gameType ] )
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{
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if( game->m_clientType != clientType )
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continue;
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if( game->m_type == GameSession::GameType::Public &&
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game->m_state == GameSession::GameState::Open )
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{
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@@ -329,34 +360,82 @@ std::vector<sptr_game_session> GameSessionManager::GetAvailableGameSessionList(
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return list;
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}
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std::vector<sptr_game_session> GameSessionManager::GetPublicGameSessionList( RealmClientType clientType ) const
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std::vector<sptr_game_session> GameSessionManager::GetPublicGameSessionList( const RealmGameType gameType ) const
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{
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std::lock_guard<std::mutex> lock( m_dataMutex );
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std::vector<sptr_game_session> list;
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for( const auto &game : m_gameSessionList )
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for( const auto &game : m_gameSessionList[ gameType ] )
|
||||
{
|
||||
if( game->m_clientType != clientType )
|
||||
continue;
|
||||
|
||||
if( game->m_type == GameSession::GameType::Public )
|
||||
list.push_back( game );
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
std::vector<sptr_game_session> GameSessionManager::GetPrivateGameSessionList( RealmClientType clientType ) const
|
||||
std::vector<sptr_game_session> GameSessionManager::GetPrivateGameSessionList( const RealmGameType gameType ) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( m_dataMutex );
|
||||
|
||||
std::vector<sptr_game_session> list;
|
||||
for( const auto &game : m_gameSessionList )
|
||||
for( const auto &game : m_gameSessionList[ gameType ] )
|
||||
{
|
||||
if( game->m_clientType != clientType )
|
||||
continue;
|
||||
|
||||
if( game->m_type == GameSession::GameType::Private )
|
||||
list.push_back( game );
|
||||
}
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
void GameSessionManager::ProcessJoinNorrath(sptr_user join, sptr_user host)
|
||||
{
|
||||
std::string hostAddr = host->m_discoveryAddr;
|
||||
std::string joinAddr = join->m_discoveryAddr;
|
||||
|
||||
if (hostAddr == joinAddr)
|
||||
{
|
||||
hostAddr = host->m_localAddr;
|
||||
// I don't think the joiner ever reports its local address for CON.
|
||||
// At best, we can report the hosts local IP and hope communication works.
|
||||
}
|
||||
|
||||
// Tell the joining user the hosts address.
|
||||
NotifyClientDiscovered msgClientDiscovered( hostAddr, host->m_discoveryPort );
|
||||
join->sock->send(msgClientDiscovered);
|
||||
|
||||
// Tell the host the joining user's address.
|
||||
NotifyClientRequestConnect msgNotifyReqConnect(
|
||||
joinAddr,
|
||||
join->m_discoveryPort
|
||||
);
|
||||
|
||||
host->sock->send(msgNotifyReqConnect);
|
||||
}
|
||||
|
||||
void GameSessionManager::ProcessJoinArms(sptr_user join, sptr_user host)
|
||||
{
|
||||
std::string hostAddr = host->m_discoveryAddr;
|
||||
std::string joinAddr = join->m_discoveryAddr;
|
||||
|
||||
if (hostAddr == joinAddr)
|
||||
{
|
||||
hostAddr = host->m_localAddr;
|
||||
joinAddr = join->m_localAddr;
|
||||
}
|
||||
|
||||
// Tell the joining user the hosts address.
|
||||
NotifyClientDiscovered_RTA msgClientDiscovered(hostAddr, host->m_discoveryPort);
|
||||
join->sock->send(msgClientDiscovered);
|
||||
|
||||
// Reserve a slot for the joining user.
|
||||
NotifyReserveUserSlot_RTA msgNotifyReserveUser(joinAddr, join->m_discoveryPort);
|
||||
host->sock->send(msgNotifyReserveUser);
|
||||
|
||||
// Tell the host the joining user's address.
|
||||
NotifyClientRequestConnect_RTA msgNotifyReqConnect(
|
||||
joinAddr,
|
||||
join->m_discoveryAddr,
|
||||
join->m_discoveryPort
|
||||
);
|
||||
|
||||
host->sock->send(msgNotifyReqConnect);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
#include "GameSession.h"
|
||||
|
||||
class GameSessionManager {
|
||||
@@ -9,7 +13,7 @@ private:
|
||||
static inline std::mutex m_dataMutex;
|
||||
|
||||
int32_t m_gameIndex;
|
||||
std::vector< sptr_game_session > m_gameSessionList;
|
||||
std::vector< sptr_game_session > m_gameSessionList[ 2 ];
|
||||
|
||||
public:
|
||||
GameSessionManager();
|
||||
@@ -30,17 +34,22 @@ public:
|
||||
|
||||
void OnDisconnectUser( sptr_user user );
|
||||
|
||||
bool CreatePublicGameSession( sptr_user user, std::wstring gameName, RealmClientType clientType );
|
||||
bool CreatePrivateGameSession( sptr_user user, std::wstring gameName, RealmClientType clientType );
|
||||
bool ForceTerminateGame( const int32_t gameId );
|
||||
sptr_game_session FindGame( const int32_t gameId );
|
||||
sptr_game_session FindGame( const std::wstring &gameName );
|
||||
bool CreatePublicGameSession( sptr_user user, const std::wstring gameName, const RealmGameType clientType );
|
||||
bool CreatePrivateGameSession( sptr_user user, const std::wstring gameName, const RealmGameType clientType );
|
||||
bool ForceTerminateGame( const int32_t gameId, RealmGameType clientType );
|
||||
sptr_game_session FindGame( const int32_t gameId, RealmGameType clientType );
|
||||
sptr_game_session FindGame( const std::wstring &gameName, RealmGameType clientType );
|
||||
|
||||
bool RequestOpen( sptr_user user );
|
||||
bool RequestCancel( sptr_user user );
|
||||
bool RequestJoin( sptr_user user );
|
||||
bool RequestStart( sptr_user user );
|
||||
|
||||
std::vector< sptr_game_session > GetAvailableGameSessionList( RealmClientType clientType ) const;
|
||||
std::vector< sptr_game_session > GetPublicGameSessionList( RealmClientType clientType ) const;
|
||||
std::vector< sptr_game_session > GetPrivateGameSessionList( RealmClientType clientType ) const;
|
||||
std::vector< sptr_game_session > GetAvailableGameSessionList( const RealmGameType clientType ) const;
|
||||
std::vector< sptr_game_session > GetPublicGameSessionList( const RealmGameType clientType ) const;
|
||||
std::vector< sptr_game_session > GetPrivateGameSessionList( const RealmGameType clientType ) const;
|
||||
|
||||
private:
|
||||
void ProcessJoinNorrath( sptr_user join, sptr_user host );
|
||||
void ProcessJoinArms( sptr_user join, sptr_user host );
|
||||
};
|
||||
@@ -1,11 +1,13 @@
|
||||
#include "../global_define.h"
|
||||
#include "RealmUser.h"
|
||||
|
||||
RealmUser::RealmUser()
|
||||
{
|
||||
sock = nullptr;
|
||||
|
||||
m_clientType = RealmClientType::UNKNOWN;
|
||||
m_gameType = RealmGameType::CHAMPIONS_OF_NORRATH;
|
||||
|
||||
m_accountId = -1;
|
||||
m_characterId = -1;
|
||||
m_sessionId = L"";
|
||||
|
||||
m_localAddr = "";
|
||||
@@ -20,12 +22,14 @@ RealmUser::~RealmUser()
|
||||
{
|
||||
if( sock )
|
||||
{
|
||||
sock->flag.disconnected = true;
|
||||
sock->flag.disconnected_wait = true;
|
||||
sock.reset();
|
||||
}
|
||||
|
||||
m_clientType = RealmClientType::UNKNOWN;
|
||||
m_gameType = RealmGameType::CHAMPIONS_OF_NORRATH;
|
||||
|
||||
m_accountId = 0;
|
||||
m_characterId = 0;
|
||||
m_sessionId = L"";
|
||||
|
||||
m_localAddr = "";
|
||||
|
||||
@@ -1,23 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <array>
|
||||
|
||||
#include "RealmCharacter.h"
|
||||
#include "../Common/Constant.h"
|
||||
#include "../Network/RealmSocket.h"
|
||||
|
||||
class RealmUser {
|
||||
public:
|
||||
RealmUser();
|
||||
~RealmUser();
|
||||
|
||||
public:
|
||||
sptr_socket sock; // For Realm Lobby
|
||||
sptr_socket sock; // For Realm Lobby
|
||||
|
||||
RealmClientType m_clientType;
|
||||
RealmGameType m_gameType; // Champions of Norrath or Return to Arms
|
||||
std::wstring m_sessionId; // Temporary Session ID
|
||||
int64_t m_accountId; // Unique ID of the account
|
||||
|
||||
std::wstring m_sessionId; // Unique Session ID for the user (Generated at login)
|
||||
int32_t m_characterId; // ID of selected Net Character
|
||||
sptr_realm_character m_character; // Currently selected character
|
||||
|
||||
bool m_isHost; // True if this user is the host of a realm
|
||||
int32_t m_gameId; // Unique ID of the realm
|
||||
bool m_isHost; // True if this user is the host of a realm
|
||||
int32_t m_gameId; // Unique ID of the realm
|
||||
|
||||
std::string m_localAddr; // Local IP address of the user, passed from the client during realm creation.
|
||||
std::string m_discoveryAddr;
|
||||
int32_t m_discoveryPort;
|
||||
std::string m_localAddr; // Local IP address of the user, passed from the client during Realm creation.
|
||||
std::string m_discoveryAddr;
|
||||
int32_t m_discoveryPort;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr< RealmUser > sptr_user;
|
||||
using sptr_user = std::shared_ptr< RealmUser >;
|
||||
|
||||
@@ -1,7 +1,16 @@
|
||||
#include "../global_define.h"
|
||||
#include "RealmUserManager.h"
|
||||
#include "GameSessionManager.h"
|
||||
|
||||
#include "../Network/Event/NotifyForcedLogout.h"
|
||||
#include "../Common/Constant.h"
|
||||
#include "../Database/Database.h"
|
||||
#include "../logging.h"
|
||||
|
||||
RealmUserManager::RealmUserManager()
|
||||
{
|
||||
std::random_device rd;
|
||||
rng.seed( rd() );
|
||||
|
||||
m_users.clear();
|
||||
}
|
||||
|
||||
@@ -11,27 +20,30 @@ RealmUserManager::~RealmUserManager()
|
||||
|
||||
std::wstring RealmUserManager::GenerateSessionId()
|
||||
{
|
||||
// TODO : Maybe use something better than rand()
|
||||
// but it is just a temporary ID
|
||||
static const wchar_t charset[] = L"0123456789ABCDEF";
|
||||
std::uniform_int_distribution<int> dist( 0, 15 );
|
||||
|
||||
std::wstring sessionId;
|
||||
for( int i = 0; i < MAX_SESSION_ID_LENGTH; i++ )
|
||||
sessionId.reserve( MAX_SESSION_ID_LENGTH );
|
||||
|
||||
for( int i = 0; i < MAX_SESSION_ID_LENGTH; ++i )
|
||||
{
|
||||
sessionId += L"0123456789ABCDEF"[ rand() % 16 ];
|
||||
sessionId += charset[ dist( rng ) ];
|
||||
}
|
||||
|
||||
return sessionId;
|
||||
}
|
||||
|
||||
sptr_user RealmUserManager::CreateUser( sptr_socket socket, RealmClientType clientType )
|
||||
sptr_user RealmUserManager::CreateUser( sptr_socket socket, RealmGameType clientType )
|
||||
{
|
||||
Log::Debug( "ClientManager::CreateUser() - Created new user" );
|
||||
|
||||
auto user = std::make_shared< RealmUser >();
|
||||
|
||||
user->m_sessionId = GenerateSessionId();
|
||||
user->sock = socket;
|
||||
user->m_clientType = clientType;
|
||||
user->m_gameType = clientType;
|
||||
|
||||
std::lock_guard< std::mutex > lock( m_mutex );
|
||||
m_users.push_back( user );
|
||||
|
||||
return user;
|
||||
@@ -45,72 +57,77 @@ void RealmUserManager::RemoveUser( sptr_user user )
|
||||
Log::Error( "RemoveUser : [%S] not found", user->m_sessionId.c_str() );
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Database::Get().DeleteSession( user->m_sessionId );
|
||||
GameSessionManager::Get().OnDisconnectUser( user );
|
||||
|
||||
|
||||
Log::Debug( "RemoveUser : [%S]", user->m_sessionId.c_str() );
|
||||
|
||||
std::lock_guard< std::mutex > lock( m_mutex );
|
||||
m_users.erase( it );
|
||||
}
|
||||
|
||||
void RealmUserManager::RemoveUser( const std::wstring &sessionId )
|
||||
{
|
||||
auto it = std::find_if( m_users.begin(), m_users.end(), [ &sessionId ]( sptr_user user )
|
||||
{
|
||||
return user->m_sessionId == sessionId;
|
||||
} );
|
||||
|
||||
if( it == m_users.end() )
|
||||
auto user = FindUserBySessionId( sessionId );
|
||||
if( !user )
|
||||
{
|
||||
Log::Error( "RemoveUser : [%S] not found", sessionId.c_str() );
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveUser((*it));
|
||||
RemoveUser( user );
|
||||
}
|
||||
|
||||
void RealmUserManager::RemoveUser( const sptr_socket socket )
|
||||
{
|
||||
auto it = std::find_if( m_users.begin(), m_users.end(), [ &socket ]( sptr_user user )
|
||||
{
|
||||
return user->sock == socket;
|
||||
} );
|
||||
|
||||
if( it == m_users.end() )
|
||||
auto user = FindUserBySocket( socket );
|
||||
if( !user )
|
||||
{
|
||||
Log::Error( "RemoveUser : [%S] not found", socket->remote_ip.c_str() );
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveUser((*it));
|
||||
RemoveUser( user );
|
||||
}
|
||||
|
||||
sptr_user RealmUserManager::GetUser( const std::wstring &sessionId )
|
||||
void RealmUserManager::DisconnectUser( sptr_user user, const std::string reason )
|
||||
{
|
||||
for( auto &user : m_users )
|
||||
if( nullptr == user )
|
||||
{
|
||||
if( user->m_sessionId == sessionId )
|
||||
{
|
||||
return user;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
if( user->sock != nullptr )
|
||||
{
|
||||
NotifyForcedLogout notifyLogout;
|
||||
user->sock->send( notifyLogout );
|
||||
user->sock->flag.disconnected_wait = true;
|
||||
}
|
||||
|
||||
Log::Debug( "DisconnectUser : [%S]. Reason: %s", user->m_sessionId.c_str(), reason.c_str() );
|
||||
|
||||
RemoveUser( user );
|
||||
}
|
||||
|
||||
sptr_user RealmUserManager::GetUser( const sptr_socket socket )
|
||||
sptr_user RealmUserManager::FindUserBySessionId( const std::wstring &sessionId )
|
||||
{
|
||||
auto it = std::find_if(m_users.begin(), m_users.end(), [&socket](sptr_user user)
|
||||
std::lock_guard<std::mutex> lock( m_mutex );
|
||||
auto it = std::find_if( m_users.begin(), m_users.end(), [ & ]( const sptr_user &user )
|
||||
{
|
||||
return user->m_sessionId == sessionId;
|
||||
} );
|
||||
return ( it != m_users.end() ) ? *it : nullptr;
|
||||
}
|
||||
|
||||
sptr_user RealmUserManager::FindUserBySocket( const sptr_socket &socket )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( m_mutex );
|
||||
auto it = std::find_if( m_users.begin(), m_users.end(), [ & ]( const sptr_user &user )
|
||||
{
|
||||
return user->sock == socket;
|
||||
});
|
||||
|
||||
if (it == m_users.end())
|
||||
{
|
||||
Log::Error("GetUser : [%S] not found", socket->remote_ip.c_str());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return (*it);
|
||||
} );
|
||||
return ( it != m_users.end() ) ? *it : nullptr;
|
||||
}
|
||||
|
||||
int32_t RealmUserManager::GetUserCount() const
|
||||
|
||||
@@ -1,24 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <random>
|
||||
|
||||
#include "RealmUser.h"
|
||||
|
||||
class RealmUserManager {
|
||||
private:
|
||||
static const int MAX_SESSION_ID_LENGTH = 16;
|
||||
static inline std::unique_ptr< RealmUserManager > m_instance;
|
||||
static inline std::mutex m_mutex;
|
||||
|
||||
std::vector< sptr_user > m_users;
|
||||
public:
|
||||
static RealmUserManager& Get()
|
||||
static RealmUserManager &Get()
|
||||
{
|
||||
std::lock_guard< std::mutex > lock( m_mutex );
|
||||
if( m_instance == nullptr )
|
||||
{
|
||||
m_instance.reset( new RealmUserManager() );
|
||||
}
|
||||
|
||||
return *m_instance;
|
||||
static RealmUserManager instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
RealmUserManager( const RealmUserManager & ) = delete;
|
||||
@@ -26,15 +23,19 @@ public:
|
||||
RealmUserManager();
|
||||
~RealmUserManager();
|
||||
|
||||
public:
|
||||
static std::wstring GenerateSessionId();
|
||||
sptr_user CreateUser( sptr_socket socket, RealmClientType clientType );
|
||||
std::wstring GenerateSessionId();
|
||||
sptr_user CreateUser( sptr_socket socket, RealmGameType clientType );
|
||||
void RemoveUser( sptr_user user );
|
||||
void RemoveUser( const std::wstring &sessionId );
|
||||
void RemoveUser( const sptr_socket socket );
|
||||
void DisconnectUser( sptr_user user, const std::string reason );
|
||||
|
||||
sptr_user GetUser( const std::wstring &sessionId );
|
||||
sptr_user GetUser( const sptr_socket socket );
|
||||
|
||||
sptr_user FindUserBySessionId( const std::wstring &sessionId );
|
||||
sptr_user FindUserBySocket( const sptr_socket &socket );
|
||||
int32_t GetUserCount() const;
|
||||
|
||||
private:
|
||||
std::mutex m_mutex;
|
||||
std::vector< sptr_user > m_users;
|
||||
std::mt19937 rng;
|
||||
};
|
||||
Reference in New Issue
Block a user