Files
Champions-Reborn-Server-Mirror/Source/Network/Event/RequestAppendCharacterData.cpp
2026-03-02 12:37:07 +00:00

46 lines
1.2 KiB
C++

#include "Network/Event/RequestAppendCharacterData.hpp"
#include "Game/CharacterSaveManager.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/RealmUser.hpp"
#include "Database/Database.hpp"
#include "logging.hpp"
void RequestAppendCharacterData::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
auto sessionId = stream->read_encrypted_utf16();
auto length = stream->read_u32();
m_data = stream->read_bytes( length );
m_endOfData = stream->read_u32();
}
sptr_generic_response RequestAppendCharacterData::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
auto user = UserManager::Get().FindUserBySocket( socket );
if( user == nullptr )
{
return std::make_shared< ResultAppendCharacterData >( this, FATAL_ERROR );
}
CharacterSaveManager::Get().AppendSaveData( user->m_sessionId, m_data, m_endOfData );
return std::make_shared< ResultAppendCharacterData >( this, SUCCESS );
}
ResultAppendCharacterData::ResultAppendCharacterData( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
{
m_reply = reply;
}
void ResultAppendCharacterData::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( m_reply );
}