Files
2026-03-02 12:37:07 +00:00

34 lines
781 B
C++

#include "Network/Event/RequestLogout.hpp"
#include "Game/RealmUserManager.hpp"
#include "logging.hpp"
void RequestLogout::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
}
sptr_generic_response RequestLogout::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
UserManager::Get().RemoveUser( socket );
Log::Debug( "[{}] Logout", m_sessionId );
return std::make_shared< ResultLogout >( this, 0 );
}
ResultLogout::ResultLogout( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
{
m_reply = reply;
}
void ResultLogout::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( m_reply );
}