Files
Champions-Reborn-Server-Mirror/Source/Network/Event/RequestCreatePrivateGame.cpp
2026-03-02 12:37:07 +00:00

62 lines
1.9 KiB
C++

#include "Network/Event/RequestCreatePrivateGame.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/GameSessionManager.hpp"
#include "configuration.hpp"
#include "logging.hpp"
void RequestCreatePrivateGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_gameName = stream->read_utf16();
}
sptr_generic_response RequestCreatePrivateGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
auto user = UserManager::Get().FindUserBySocket( socket );
if( user == nullptr )
{
Log::Error( "User not found! [{}]", m_sessionId );
return std::make_shared< ResultCreatePrivateGame >( this, FATAL_ERROR, "", 0 );
}
if( nullptr != GameSessionManager::Get().FindGame( m_gameName, user->m_gameType ) )
{
Log::Error( "Game name is already in use! [{}]", m_gameName );
return std::make_shared< ResultCreatePrivateGame >( this, GAME_NAME_IN_USE, "", 0 );
}
auto result = GameSessionManager::Get().CreateGameSession_CON( user, L"", m_gameName, L"", true);
if( !result )
{
Log::Error( "RequestCreatePrivateGame::ProcessRequest() - Failed to create private game session!" );
return std::make_shared< ResultCreatePrivateGame >( this, GENERAL_ERROR, "", 0 );
}
Log::Info( "[{}] Create Private Game: {}", m_sessionId, m_gameName );
return std::make_shared< ResultCreatePrivateGame >( this, SUCCESS, Config::service_ip, Config::discovery_port );
}
ResultCreatePrivateGame::ResultCreatePrivateGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
{
m_reply = reply;
m_discoveryIp = discoveryIp;
m_discoveryPort = discoveryPort;
}
void ResultCreatePrivateGame::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( m_reply );
out.write_sz_utf8( m_discoveryIp );
out.write( m_discoveryPort );
}